New Hobby Releases in Stores & PDF Spotlight: 23rd July 2018
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    New Hobby Releases in Stores & PDF Spotlight: 23rd July 2018

    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPG's, Wargames, and collectible games... hopefully something for everyone! We also take a look at a few RPG PDF releases from the last week that we hope may be of interest.


    For more information about any of the physical products please contact your local games store.

    ROLE PLAYING GAMES PDF SPOTLIGHTS

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    D100 Dungeon
    Core Rulebook
    By Martin Knight

    D100 Dungeon is a game in which you will steer an Adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your Adventurer will gain wealth, recognition and become stronger and more skillful in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.

    Your journey begins when you create an Adventurer and start performing the dungeon training missions. Once they have been successfully completed your Adventurer will be ready to face some greater challenges and begin questing in an endeavour to gain notoriety and wealth, rivalling that of royalty, and who knows one day their greatest exploits might even become stories and songs performed by bards in every tavern throughout the Kingdom.

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    Legendary Cavaliers
    Pathfinder Supplement
    By Legendary Games

    Master the Battlefield!

    Legendary Cavaliers is the latest volume in our new series of class-focused player supplements, this time focusing on the most noble of classes; the honor bound warriors known as cavaliers. These knights in shining armor astride their faithful mounts command their fellow adventurers as battlefield leaders, but this book helps cavaliersbecome so much more! There are class features, options, and rules compatible with the standard cavalier, but you’ll also find a legendary cavalier class redesigned from the ground up to truly shine in more than just mounted combat. Your potent Commander’s Aura grants greater benefits to your allies, while your Knight’s Renown cements your ability to command respect from others. New archetypes grant exotic mounts like the Draconic Avenger and Pegasus Knight taking to the skies with an elegance fury, while the Dreadnaught casts aside a mount in order stand as a bulwark on the battlefield and the Hound Master unleashes the hounds with unquestioned loyalty and ferocity. Add the lethal Lancer prestige class along with new feats, magic items, and a sample legendary cavalier ready to use in your campaign and you have an indispensable reference for the most chivalrous of classes! Grab this amazing 42-page Pathfinder Roleplaying Game supplement today and Make Your Game Legendary!

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    Glorantha Bestiary
    RuneQuest Supplement
    By Chaosium

    A Myriad of Foes, Rivals and Allies to challenge your RuneQuest Heroes

    The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.

    Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon.

    Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail.

    Let your players be Trolls, Centaurs, or a different Intelligent Races!

    Non-human species detailed for use as player character adventurers, ranging from multiple types of elves, dwarfs, centaurs, dark trolls and great trolls, all the way to unique Gloranthan species such as intelligent baboons and ducks, dragonewts, Men-and-a-half, trollkin, and Wolfbrothers, complete with their professions, cults, and magic.

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    Miserable Secrets
    Core Rulebook
    By Fantasy Heartbreaker

    Live gothic action and noir investigation in the world of Miserable Secrets!

    Miserable Secrets takes place in a gothic, ruined future ruled openly by the vampire elite. Equal parts Philip Marlowe and Simon Belmont, you'll root out corrupt truths... and then decide what to do about them. In the process, you'll face down monsters both demonic and human.

    Miserable Secrets uses a unique, card-based system that integrates investigation with combat, and makes both tactical.

    Each of your character's abilities has a special function in both investigation in combat... and so do those of your foes.

    When you investigate, you'll rely on your memory and abilities to uncover secrets from the clue grid, building your hand for use in battle.

    When you do battle, you'll use cards to power up and take action in platformer-inspired hit-and-run combat.

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    Hybrid Blood
    Pathfinder/Starfinder Supplement
    By Silver Games LLC

    Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options.

    In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species.

    Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together.

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    Starfarer Adversaries Deluxe: Drider
    Starfinder Supplement
    By Rogue Genius Games

    Spiders?! In SPACE?!

    Driders are horrific blends of the blue-purple race of anarchic elves known as drow, and spiderlike demons from lower recesses of the outer planes. Often agents of the FiendWebs of Akkanar, where a foul demonic drow empire exists in its own demiplane, driders are strong warriors and powerful spellcasters!

    Each Starfarer Adversaries Deluxe offers numerous stat blocks for one foe at a range of CRs, making sure you can use it in nearly any adventure! The drider is presented at 16 different levels, from CR 5 to CR 20! Also included are two new pieces of gear, the shock glaive and beamer pistol!

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    Era: Balam – Pocket Edition
    Core Rulebook
    By Shades of Vengeance

    In this game, you are a pilot, with your own "Paladin" one-man ship, sent out to explore space and defend Humanity! Together with other pilots, you'll form a squadron and head out into the black...

    This game offers rules for space combat, salvaging materials and upgrading your fighter, a list of bases you can visit (both friendly and not-so-friendly), space-based dogfights and a variety of weapons from bullet-based to plasma cannons!

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    AMP: Year Four
    AMP Supplement
    By Third Eye Games

    Humanity waged a war against AMPs but could never have guessed a bigger threat would arrive... the Orphans. AMP: Year Four, the Year of Invasion, explains what happens when old enemies must put aside their conflicts and join forces against a common invader. New alliances are forged, and hidden threats reveal themselves along the way; but the world is at stake. There is no other choice.

    Includes:

    • 2018 Setting Timeline
    • Rules for Magic, the 10th Strain of power
    • New AMP Powers inspired by magic
    • Updated Affiliations for Changelings, and new ones like the Heralds of the End
    • A look at how the invasion has affected the entire globe
    • New Character Type: Quislings, rebel Orphans who have joined the forces of Earth


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    A Night of Blood and Teeth
    Lankhmar / Savage Worlds Adventure
    By Pinnacle Entertainment

    It begins with a shipwreck on a cold, gray night in Lankhmar.
    The Temple of the Shark God has come to Lankhmar. They teach “the Way of Predation,” an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns.
    Is the cult the cause of the troubles? Or is there something more ancient, more powerful at work? Your scoundrels, rogues, and heroes must find out before everything they know vanishes in…A Night of Blood and Teeth!

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    Alien Ass, Hydrogen Gas, or Cosmic Grass… No One Warps For Free
    Alpha Blue Supplement
    By Kort’thalis Publishing

    Raise a glass of Purple Prizm to Alien Ass Hydrogen Gas, or Cosmic Grass... No One Warps For Free!
    This is a beast of an Alpha Blue supplement - it's got so many random tables, full-color layout and artwork, scenarios, campaign setting, optional rules (including new character careers) and more!

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    Planetarium – Rasmussen’s Guide: Dwarf Planet Divot
    Systemless Supplement
    By Frog God Games

    Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction.

    It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce, grow, and adapt. They do not do these things in a vacuum. This planetary guide is a concise look at these lifeforms as they might evolve on a variety of planets, moons and celestial objects, using each world’s surface gravity to define its primary vertebrate Superclass and maximums.

    Dwarf Planet Divot

    Depending on star type, a dwarf planet with a Terra-like atmosphere in a habitable zone orbit may have a differently colored sky. Depending on star type, a dwarf planet in a habitable zone orbit may have a different apparent size of star than Terra’s Sol.

    A dwarf planet is a celestial body that (a) is in orbit around a star, (b) has sufficient mass for its self-gravity to overcome rigid body forces so that it assumes a hydrostatic equilibrium (nearly round) shape, (c) has not cleared the neighborhood around its orbit, and (d) is not a satellite. Collisions with other icy/rocky objects in the neighborhood around Divot’s orbit are frequent. Asteroids and meteors strike often. A constant rain of space dust also peppers the tiny world.

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    Demiplanes: Valhalla
    Pathfinder Supplement
    By Rite Publishing

    What fate awaits you?

    Valhalla is the domain of heroes, sacrifice, and destiny.

    The demiplanes touching it are no different, from the endless adventurous dreams within the Unknown Expanse to perilous tragedies trapped within the Hall of Unseen Fates, each of the realms offers whole new worlds of possibility! Great warriors might seek an impossible challenge in the mythical Champion’s Arena or mysterious Training Grounds. They might wish for to drink with everyday heroes in the Tavern of Unsung Songs, or tell their tale in the Eternal Tavern… after saving the world once or twice.

    Then, not all great callings end well. Within the quiet serenity of the Garden of Memoriam one sees the price of heroism, and those who stand upon the Cliffs of Renewal might choose to erase their sins. You could trade your future for an artifact within the Forge of Destiny, or give your eyes to the Well of Sacrifice’s endless depths. Nothing worth gaining comes without cost in Valhalla.

    What price would you pay?

    Within this book are 10 demiplanes associated with the Outer Plane of Valhalla — a chaotic good realm set aside for heroic souls. Each demiplane includes background information and secrets, new planar traits, ways to reach it, plot hooks, important locations, and NPCs. Each also includes novel mechanics associated with the strange realm, such as artifacts, monsters, hazards, items, traps, and much, much more!

    What songs shall they sing in your name?

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    Gamma World Game Rules 4th Edition
    Core Rulebook
    By Wizards of the Coast

    A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly.

    Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game!
    • Play a pure strain human or a mutated human, animal or plant with wild and unique powers.
    • Find and master the artifacts of the ancients.
    • Survive encounters with the mutant horrors that stalk the land.
    • Revised 4th edition rules emphasize clarity and elegant game mechanics.
    • Includes complete campaign background with a color campaign map.
    • Features new character classes: enforcers, espers, examiners, and scouts.


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    ROLE PLAYING GAMES

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    Glorantha
    HeroQuest Setting
    By Chaosium

    HeroQuest Glorantha is the HeroQuest 2 rules system specifically tailored for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play.

    The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest into the Underworld!

    Glorantha is the most elegant, original, and imaginative fantasy setting since Middle Earth. It is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of the magical and mythic realms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends.

    Glorantha’s detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet are plausible and logically self-consistent. Glorantha has been the setting for the Dragon Pass board game, the original RuneQuest roleplaying game, and the award-winning computer game King of Dragon Pass. Glorantha is fully described in the Guide to Glorantha, available from Moon Design Publications.

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    Roleplaying in Glorantha Quick Start
    Runequest Quick Start
    By Chaosium

    Welcome to Glorantha

    A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic.

    Glorantha is ancient, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars.

    Glorantha is the setting of RuneQuest, one of the oldest and most influential roleplaying games ever published.

    Welcome to Chaosium’s RuneQuest Quickstart Rules, a booklet that collects the essential rules for RuneQuest: Roleplaying in Glorantha and presents them in abbreviated form. Use this booklet to play the new edition of RuneQuest immediately, and to discover the improvements to the system. These game rules and a new adventure—The Broken Tower—preview the new edition of RuneQuest, developed in close consultation with the original designers and creators of RuneQuest and of Glorantha.

    The Broken Tower, set in the heart of the Dragon Pass, is suitable for up to 5 adventurers and one gamemaster, complete with all the rules needed to play.
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    Rogues Gallery
    Mutants & Masterminds Sourcebook
    By Green Ronin

    Rogues Gallery collects supervillains from Green Ronin’s popular PDF series of the same name, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!

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    Frostbitten & Mutilated
    Lamentations of the Flame Princess Setting
    By Lamentations of the Flame Princess

    Sometimes the snow will not stop. Under its particled screen like layers of veil that would make of the world a bride to an unknown, vast and unseen groom all civilization is wondering from its hearths and stone corners: What is to be done about the women? They spit and rage, they drown the taxmen, they hack the bellies of snakes and eat what they find, they abort babies and squeeze their milk into the bellies of troll-cats, they dwell apart among the wide white peaks, raiding, scheming, speaking to animals, willful and without trade or diplomatic discourse—the witch-women and amazons. They dominate and divide the Devoured Land. Who can see this ending well?

    From the multi-award winning artist/writer behind Vornheim: The Complete City Kit, Red & Pleasant Land, and Maze of the Blue Medusa, this book details the bleak white wild created on the spot where the first goddess took the first bite out of the Earth, which maintains the balances and arrangements that held sway in the first days. It contains wolfpacks, cannibal giants, trolls, demons of the apocalypse as well as a wilderness kit with enough tables, generators and tools to keep your players busy until hell freezes over.

    Frostbitten & Mutilated is a setting book for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

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    The Queen of Elfland’s Son
    Dungeon Crawl Classics #97
    By Goodman Games

    A Level 1 Adventure for DCC RPG

    Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good.

    This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

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    The Forgotten Hive
    5th Edition Adventure
    By Goodman Games

    A level 1 adventure.

    Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

    Beneath the crumbling walls of a keep lies an unexplored warren of caverns stretching into unknown darkness. Within the depths, an ancient evil stirs and grows hungry. Forgotten horrors, once relegated to legend, are on the move – with only your band of heroes between them and their goal.

    What begins as simple exploration rapidly becomes a struggle against denizens of the underworld, and the very environs of underworld itself. Through crumbling caverns and against long-trapped foes, the party is confronted with a threat that places the future of the surface world in jeopardy. Your heroes must act quickly to secure the world, or face the consequences of their failure to halt the advance of the denizens of The Forgotten Hive.

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    Mystery Beneath the Monastery
    5th Edition Adventure
    By Goodman Games

    A level 4 adventure

    Deep beneath the Trayban Monastery, a group of monks has gone missing. Your party is sent into the treacherous tunnels to find them, but you weren’t expecting to do battle with crystalline creatures that hunger for gemstones and that have overrun a peaceful bazaar in search of food. Your fellow adventurers will need to avoid the traps, find the missing caravan, repel the unknown attackers, and seal up the largest geode cavern ever encountered to prevent further attacks.


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    BOARD & CARD GAMES

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    Ticket To Ride: New York
    2-4 players, ages 8+, 10-15+ minutes
    By Days of Wonder

    Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.

    Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.

    Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!

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    Choose Your Own Adventure: House of Danger
    1-8 players, ages 10+, 60+ minutes
    By Z-Man Games

    The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.

    Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices, collect items as you explore, and face off against dire challenges. Play again and again to uncover more secrets and different endings!

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    Before the Earth Explodes
    2 players, ages 13+, 20-30+ minutes
    By Green Couch Games

    Resources are dwindling. Overpopulation is destroying the planet. Time is running out. Elite factions are exploring the cosmos for a new home, new technology, new allies, or the resources needed to repair the plight of their damaged homeworld. With nothing left to lose and on the brink of madness, these warring Earthlings, equipped with deep-space warships with expansive cargo holds, will do whatever it takes to claim the glory for saving humanity...before the Earth explodes!

    In Before The Earth Explodes, two players face off with the use of simultaneous action selection, clever tactics, and intuition to be the first player to advance to the top of the technology track, colonize seven new planets, destroy the opposing faction, or meet one of the ship victory conditions.

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    Devil’s Run Hell’s Highway
    2-6 players, ages 12+, 30-60+ minutes
    By Word Forge Games

    Devil's Run: Hell's Highway is a fast-moving and hard-hitting vehicular combat board game (for 2-6 players) set in a post-apocalyptic America.

    This is a standalone expansion to Devil's Run: Route 666 and each can be played on their own or can be mashed together for more extreme carnage!

    The Devil's Run system uses a rolling board mechanic, to ensure all players feel like they are on the edge of their seat; fall too far behind and you are out of the race, get too far in front and you could open yourself to an airstrike or an unexpected obstacle in the road. Live fast and die hard on Hell's Highway. Can you survive the Devil's Run?

    There are four main types of vehicles: Bikes, Trikes, Buggies and Cars. Each of these vehicle types play differently due to how they drive, their weapons and their arcs of fire. The game has story driven missions which are a mix of full throttle racing and maximum carnage vehicular battle, with an immersive ruleset to make you feel like you're a part of the post-apoc action. You use three, six and ten sided dice, statlines and modifications to represent every aspect of the game from scenery effects, shooting, ramming and sideswiping, to using equipment like Nitros, Oil Slicks and Smoke Screens.

    This set is the Law Haulage gang being attacked by the Purple Causairs

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    Senshi
    2-4 players, ages 14+, 15+ minutes
    By Arcane Wonders

    You are a senshi, a warrior-monk studying diligently at the temple under the tutelage of the current master. You and your fellow students train vigorously every day to improve your mind and body, but your master is ailing, and only one senshi will become the next master. To prove your worth, you must develop four attributes: strength, agility, wisdom, and honor. A true master must be strong in all of these, and weak in none.

    Senshi is a strategy game for 2-4 players that takes only 15 minutes to play! Carefully manipulate stacks of tiles that represent your four attributes: strength, agility, wisdom, and honor. Competing in a battle of wits, players will choose one of three actions each turn: study to take stacks of tiles, train to take a single tile off any stack, and test to score tiles when the time is optimal.

    Whoever has the tallest scoring pile of any of the four attributes at the end of the game wins; however, first the player with the shortest scoring pile is eliminated. Watch your opponent's moves closely and exploit their weaknesses to achieve the great honor of becoming the temple's next master!

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    Mars Open: Tabletop Golf
    1-8 players, ages 8+, 30-60+ minutes
    By Bellweather Games

    Colonizing is hard work! Relax with a rousing round of golf on the Mars back-nine! Can you land your specially-engineered golf ball between the rocky hazards on the wind-swept Martian plateau? Can you drive over treacherous terrain and sink your shot in fewer flicks than your opponents? You’ll be surprised how much golf on Mars plays like the classic Earth game, and with dozens of hole arrangements there is no shortage of exciting new challenges. Suit up, grab your clubs, and flick for a crater-hole-in-one!

    Mars Open: Tabletop Golf is a dexterity golf game. On your turn flick your golf ball card over obstacles and toward the crater hole box. Your goal is to land your ball in the box in as few number of strokes as possible. After all players have finished the hole, reassemble the obstacles into the next hole and tee-off again. The winner is the player with the lowest score after nine (or 18) holes.

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    Carthago: Merchants & Guilds
    2-4 players, ages 12+, 60-90+ minutes
    By Iron Games

    Carthage - about 800 years BC.Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.

    In Carthago, players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares, financing expeditions, and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!

    Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies, secure more seats in the Merchant’s Guild, or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.

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    All and Nothing Dynasty Pack
    Legend of Five Rings Living Card Game Expansion
    By Fantasy Flight Games

    Enter the Void with the All and Nothing Dynasty Pack for Legend of the Five Rings: The Card Game.

    Enter nothingness and everything with three copies of twenty new cards in the fifth Dyansty Pack of the Elemental Cycle. New Shugenja and Spells help you embrace the Void, while the Mantis continue to grow their ranks, and ancient creatures bring aid to the Great Clans.

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    Medieval
    1-6 players, ages 12+, 90-180+ minutes
    By HGN Games

    Wage war, unleash the plague, excommunicate the unworthy, and drive back the Mongol hordes.

    You are the head of a cabal—bent on controlling provinces, kingdoms, and of the Medieval world through skulduggery and outright conquest.

    The object? Spread your influence by controlling regions of Europe, the East, and North Africa—all while driving back the Mongol hordes.

    Your turn consists of playing action cards (some mandatory some optional), collecting income and attacking opponents. All with the goal of acquiring more provinces. Provinces provide income for you and are how the game is won. The game ends after the 7th attack by the Mongols (a non-player power that attacks from the East).

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    Kashgar: Merchants of the Silk Road
    2-4 players, ages 12+, 45+ minutes
    By Kosmos

    In Kashgar: Merchants of the Silk Road, the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning, each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities.

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    Renegade
    1-5 players, ages 11+, 30-90+ minutes
    By Victory Point Games

    Renegade is an abstract-euro thematic deck-building game for 1 to 5 players. You are a new breed of Decker - a Renegade. You will hack into a network of five servers, operated by one of four Super-Massive-Computers (SMCs). Each of these four SMCs have their own AI and increasing complexity to defeat. You must survive a series of Countermeasure events before the network becomes overrun by Sparks and Guardians. Once you are jacked into an SMC’s servers, with a profile bringing its own special ability, you will move across its partitions and fight to take control of the network by using informational, destructive, deceptive and cognitive attacks.

    Your Decker can seek upgrades (tools, software, apparel and information) by visiting the local bar, the "Hack Shack". Once a fashionable hang-out for attractive young lovers seeking a voyeur's view of the city, it has now gone underground. An intimidating bar full of hit men and debt collectors, fixers and dealers, trading contraband from all across Sapporo, it's not the sort of place to take a date. This is where you will trade for new command cards, enhancing your Command Deck to become a more skillful Renegade.

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    Masque of the Red Death
    4-7 players, ages 14+, 60-90+ minutes
    By IDW Games

    As nobles at a magnificent masquerade ball, you and your friends all vie to improve your social standing. Gossip flies, rumors swirl, and with each chime of the ebony clock, hearts fill with dread and despair. As midnight approaches, you begin to realize that something is amiss.

    Based on Edgar Allen Poe's sinister story, Masque of the Red Death pits you and up to six of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight. You must balance your actions carefully between currying the Prince's favor and discovering which rooms the Red Death will visit. After all, having the highest social standing matters only if you survive...

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    Princess Legend
    3-8 players, ages 10+, 10+ minutes
    By Blue Orange Games

    Princess Legend is a deduction game involving seven characters. The player assuming the role of Prince Mochi asks each of the other players one question, then guesses which player plays the role of Princess Tofu, the love of Prince Mochi. When answering Prince Mochi's questions, the other players must either lie or tell the truth based on the cards they hold.

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    Dino Party
    2-6 players, ages 6+, 15+ minutes
    By Ankama

    In Dino Party, each player adopts a species of dinosaur and attempts to save it from certain destruction by throwing adorable dinosaur meeples onto an ever-increasingly inhospitable board! Land them in the fields or caves, and you'll have some happy dinos. Land them in the jungles or the ocean, and that may be the last you see of them. At the end of four rounds, the player who manages to save or create the most dinosaurs wins!

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    Stellium
    2-4 players, ages 10+, 30-60+ minutes
    By Ankama

    Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures, so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe, e.g., the comet takes the place of another one and "pushes them in line".

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    Kingdom Run
    2-4 players, ages 7+, 15+ minutes
    By Ankama

    Every hundred years, the King organizes a race between the different clans living in the Kingdom of Ewala. The reward for the winners? The throne! The winner's clan will rule the country for a whole century!

    In Kingdom Run, four athletes from each clan are ready to use their legs and…your brain! Strangely enough, the faster you are, the faster your opponent can be. More specifically, each step forward that you take means two steps forward for them…unless the gap between you is too big. Who will be smart enough to become the next king of Ewala?

    In more detail, on their turn, a player rolls four dice that give actions they can do. (One reroll is possible for some of the dice.) You can chose to move your athletes forward, but you can also decide to move the other athletes instead so that you can go farther yourself! When a cell contains four people, it is full and the athletes that should have ended there will go one cell farther. That would be a convenient way to avoid the lake, wouldn't it, by placing only opposing athletes in the water...?

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    Boufbowl
    2 players, ages 10+, 30+ minutes
    By Ankama

    Boufbowl is a fast-paced sport games played with cards that features Krosmaster-like figures. Each player controls five figures and has three movements to use as they want during their turn, and one action to do: pass or tackle. By playing cards, they can take additional actions. Will you focus on scoring touchdowns, or crushing opposing players?

    The ten miniatures included in the game are compatible with other Krosmaster games such as Krosmaster Arena.

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    Henhouse Havoc
    2-4 players, ages 10+, 45-60+ minutes
    By Ankama

    In Henhouse Havoc, it's an eye for an eye, and an egg for an egg!

    Each new day looks like the one before on Shuttyurtrapp Farm. Barely laid, the eggs in the henhouses vanish, as if by magic! It drives the farmers furious. The culprit: YOU! Choose a furry, feathery, or clawed army of pigs, moles, rabbits, or roosters to command, and make your opponents squeal…or squawk!

    Take sheaves from every enemy unit you defeat, then trade them for glorious eggs on the black market. Collect five eggs and keep your army alive, and you'll become the undisputed master of the henhouse. The hens will only have eggs for you!

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    Criss Cross
    1-6 players, ages 8+, 10 minutes
    By Grail Games

    A super-simple and addictive game where players have to transfer the symbols rolled to the grid of the block sheet. The more identical symbols are grouped, the more points can be scored. The game is as simple as Sudoku and can also be played alone.

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    Shadow Clan
    Crystal Clans Expansion Pack
    By Plaid Hat Games

    Out of the darkness, a new clan emerges seeking the power of the magic crystals. Summon all of your guile and embrace the shadows with the Shadow Clan expansion deck for Crystal Clans!

    This deck contains an array of stealthy and magical units for you to choose from when building your armies. Deploy Atticus Nightstalker and quickly teleport him across the battle eld into confrontations with your opponent. Or bring the Puppeteer and a never-ending army of Shadow Puppets to the battle and overwhelm the enemy with superior numbers. Tap into the darkness within and seize the crystals with the power of the Shadow Clan!

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    Fang Clan
    Crystal Clans Expansion Pack
    By Plaid Hat Games

    The path to the magic crystals leads through the forest and the animals who live there will claim what is rightfully theirs. Become the leader of the pack with the Fang Clan expansion deck for Crystal Clans!

    This deck contains a multitude of units who channel the power of the forest into overwhelming power. Combine Alpha heroes Pilo, Lyca, and Zerda with units such as Painted Wolves to create an intimidating squad that can quickly traverse the battle eld. Or trample the enemy under the thundering paws of your Bear Cavalry. Each unit offers new options for you to custom build your squads to battle for the magic crystals using the strategy of your choice. Muster the strength of the animals and enter the fray!

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    Feather Clan
    Crystal Clans Expansion Pack
    By Plaid Hat Games

    Out of the air, a new clan emerges seeking the power of the magic crystals. Take to the skies and embrace the winds with the Feather Clan expansion deck for Crystal Clans! This deck contains an array of airborne units for you to choose from when building your armies. Deploy Horus the Finder and send him soaring over the battlefield in formation with his warriors, or use Dendra the Skykeeper to grant the flying keyword to all units in her squad. Take to the skies and seize the crystals with the power of the Feather Clan!

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    Leaf Clan
    Crystal Clans Expansion Pack
    By Plaid Hat Games

    Emerging from the depths of the forest, a new clan seeks the power of the magic crystals. Sow the seeds of your victory and cultivate power with the Leaf Clan expansion deck for Crystal Clans! This deck contains a new rule for the Leaf Clan, allowing them to sow their unit losses into areas to power up their other units. Use The Huntmaster to bring discarded units back into play, or bring Kesslia into play, allowing her unit to jump to areas with sown units. Grow victory from the earth and seize the crystals with the power of the Leaf Clan!

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    Illimat
    2-4 players, ages 12+, 15-60+ minutes
    By Twogether Studios

    Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board, metal tokens, and illustrations by Carson Ellis.

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    The Crane Wife
    Illimat Expansion
    By Twogether Studios

    Add new strategies and surprises to Illimat with new Luminaries and Okus tokens inspired by The Crane Wife. The Loom allows you to craft at a cost. The Island is a place of isolation, while The Boat bridges the divide between distant fields. Will you pull off The Perfect Crime, or will The Butchers strike down a Luminary before you can claim it?

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    Cheekz
    2-8 players, ages 8+, 30+ minutes
    By Word Forge Games

    A cheeky little card game of face-stuffing hamsters and double entendre for all the family (2-8 players).

    CheekZ is a highly strategic hamster-powered version of Poker. Players take turns placing Battle, Attack and Defence cards until all Cheekz are empty. The winner then gets to spread the Cheekz of the other players and choose one to discard a Cheek. Players then Stash their Seed - but look out for Toxic and Exploding Seeds as players reveal a Dirty Cheek!

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    Arcane Portal
    Swords & Sorcery Expansion
    By Ares Games

    From the depths of the abyss, new, infernal enemies are summoned to bring chaos and death to the Talon Coast! Create new legendary tales by fighting and banishing them to save the realm. In Sword & Sorcery: Arcane Portal, the heroes' path brings them to the slopes of the majestic and imposing Thunder Mountains. Drawn by whisperings of a cult trying to end the world, the heroes are challenged by a shadow of nameless fears.

    Continue the epic campaign you started in Sword & Sorcery with the perilous quests of this expansion, which introduces new, dreadful enemies especially designed to interact with each other to defeat any hero who dares to cross their path!


    ----------------------------------------------


    WARGAMES

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    Battle for Kharkov
    Fighting Formations: Grossdeutschland Division Expansion
    By GMT Games

    Attacks and counterattacks were the order of the day, any day...

    In the early winter months of 1943 the Soviets were driving deep into German lines. Their hope was to destroy the southern wing of the German army while it was still reeling from its defeat at Stalingrad. There were large gaps in the German lines and a quick advance here could turn the tide of the war. Time after time the Panzergrenadier Division Grossdeutschland was called upon to reinforce, fill and stabilize weak points, and to close the gaps before the onslaught of Soviet troops could pour through. Oftentimes they were outnumbered and arrived just in the nick of time. As the front stabilized they were called upon again to spearhead the German drives against the Soviet 40th and 69th Armies.

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    Worlds at War #61 : Peaks of the Caucasus
    Wargame & Magazine
    By Decision Games

    Peaks of the Caucasus simulates the German offensive in the southern Soviet Union in 1942 and the ensuing Soviet Counteroffensive. The German objective was initially the Caucasus oilfields, but the campaign turned into a struggle for the city of Stalingrad on the Volga. The game uses a variant of the "Boots system" to model higher echelon command-control and logistics, and their impact on the theater of operations. The map is divided into two sectors: Stalingrad and the Caucasus. Various Command markers will activate a player's forces on one or the other (and sometimes both) Fronts. Effectively, the player is in command of theater forces and must operate within historically based high command interference in operations.


    ----------------------------------------------


    COLLECTIBLE CARD, MINIATURE & DICE GAMES

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    Cybernetic Horizon Booster
    Yu-Gi-Oh! TCG
    By Konami


    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

  2. #2
    Member
    Gallant (Lvl 3)



    Join Date
    Oct 2013
    Location
    United States
    Posts
    283
    Thanks for mentioning No One Warps For Free!

  3. #3
    https://www.ironswornrpg.com/

    Ironsworn Released!~

  4. #4
    Illimat isa great game. Seek out a local demo game from the Society of Luminaries on Facebook

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