Satyrn
First Post
Pro-tip: You can do curls with cans of Pringles.
Oh, there's my problem, why I'm so weak. I don't like Pringles. Doritos bags just don't cut it, I guess.
Pro-tip: You can do curls with cans of Pringles.
Try it without one sometime...if you can.But .... the difference between a DM/GM/referee/adjudicator and a host of a referee-less RPG is ... what?
And let's take Fiasco, for example. Would the key person in that instance, if you were to play it with friends in a public space, just be the owner of the RPG? And if so, what does that mean?
I think that while the concept (a "key person") is both useful and common to most RPGs, it is not a necessary condition for an RPG, if that makes sense?
It does make sense, yes.
So, to summarize, so far it seems we have 4 required elements that may apply to all RPGs.
1. Imagination
2. Willingness/buy in
3. Role play
4. A game (some agreed upon set of rules)
Are there any others? Would premise or situation fit on the list? Or setting?
Do all 4 of the above actually pertain to each example of RPG that we can think of?
Done. Next quest?Try it without one sometime...if you can.
I don't think that it's necessary for us to build up the importance of this "someone" for RPGs as if it were something unique and particular to them.Someone has to take the initiative and get the game together one way or another; and though in different games/systems this can involve different duties and responsibilities as [MENTION=6785785]hawkeyefan[/MENTION] says, the end result is the same: without this person there is no game.
Done. Next quest?
I don't think that it's necessary for us to build up the importance of this "someone" for RPGs as if it were something unique and particular to them.
Yeah, since that person is often the DM in TTRPGs, I suspect that the desire to include this as integral stems from a desire to find another way to privilege and aggrandize the DM.Yeah, I have to agree with this. Without "that person organizing things", pretty much any group activity never gets off the ground. And, really, while it's often the DM/GM who does this, it isn't always. I've played in groups where we played at someone's house, but, that someone wasn't running the game.
Done. Next quest?
I did it by playing Fiasco. There's a number of other ways.How'd you pull it off?
Yeah, since that person is often the DM in TTRPGs, I suspect that the desire to include this as integral stems from a desire to find another way to privilege and aggrandize the DM.