Garthanos
Arcadian Knight
It already has... more or less.
Explain better? And assuming it is 5e feat value.
To me a feat cost would make class dipping much harder.
It already has... more or less.
Donut care Tony Donut care... its about the same problem with my other favorite the Warlord. It is like many years in and I cannot play a Gnome Barbarbarian.Wasn't ever in a PH1 that I'm aware of.
* In addition to the above mentioned box set, place a strong emphasis on the lore of D&D. Dedicate a sourcebook just to this topic for those who want more detail than the boxed set provides. Have robust sections not just on Ravenloft and FR, but also on the Feywild and Shadowfell. Place an emphasis on how the book is a toolbox, where players can use setting material they choose, rather than feel like they have to incorporate all settings into their game world.
* Spend the time to create quality fluff and lore before every class/race entry, and every monster entry.
* class list: in addition to the core classes we all know (pretty much all the ones in the 5e PHB), also include a warlord and mystic class as core. Some changes to how classes have been done include:
--ranger: core ranger class is magic free. No spells. Instead has abilities that give them superhuman abilities at tracking, hunting, survival, etc. The quintessential mountain man. Ranger subclasses include: protector (the ranger we are most familiar with; Aragorn, spells, etc), and Beast Master (instead of spells, has many optional choices to choose in how to empower your pet)
--sorcerer: solely uses a spell point system instead of spell slot system. Instead of subclasses, they have specialties which essentially are subclass lite. But there will be many of them to cover many archetypes. Similar to 5e wizard schools.
--wizards and clerics have specialized schools.
Honestly, I'd prefer a single caster type over the priest/mage dichotomy, but it's too sacred cow for me to invest much time lamenting, so w/e.
Explain better? And assuming it is 5e feat value.
To me a feat cost would make class dipping much harder.
Feats depend on class levels. Many good multiclasses take the second class to level 3. Which costs a feat.
Feats depend on class levels. Many good multiclasses take the second class to level 3. Which costs a feat.
"Produces gigantic telephone-book sized series of reference works, right out of the gate: Spell Compendium 6E (all the spells from all editions), Encyclopedia Magica 6E (all magic items from all editions), Monstrous Compendium 6E (overseen by ENWorld's Echohawk!)
Alongside the D&D Multiverse meta-setting, each DM is encouraged to build their own campaign setting from the start, instead of shoehorning everyone into the Forgotten Realms. For example, all proper names in the 6E Starter Set are enclosed in brackets: [Phandolin], [Neverwinter], [Oghma], which signals that you're supposed to choose your own name. And there's an appendix in the back with a table of alternate names to randomly choose from, and suggestions for how to invent a name: Like: "For Oghma, write in the name of the God of Knowledge in your world."
A Worldbuilders Guidebook is released from the start, which actually reverse engineers all previous D&D settings, so that a DM could randomly roll them up, or a gonzo mixture thereof...or a world with a theme which has never been seen before. Even the campaign setting names and logos can be rolled up: e.g. Dragonhawk, Greylance, The Known Realms, Forgotten Sun, Dark Coast, Hollow Oerth, etc.
Issues an LARP / cosplay D&D rulebook.
Release an Atlas of the D&D Multiverse which shows a world map for all of the existing D&D Worlds...even if they didn't have a full planetary map before! And which shows the official placement of all existing modules, D&D Fiction, and D&D video- and board-games."
Lanefan: These are all abolutely brilliant ideas!
Screw that - put 'em all in the same universe! If you're standing on Greyhawk on a clear-sky night and know where to look you can see the star Mystara orbits; ditto for the star hosting Eberron, and so forth. Then put out a star chart that shows how these all interrelate, much like the star charts used for the Star Wars universe.
Also, I don't think your fan-publishing ideas will get very far; mostly because it'd be too difficult for WotC to allow all that and still keep any sort of control on their IP and copyright.
That would be Fighter, Magic-user, Cleric, & Thief, to use the original names, and, the Thief was an early addition, with the game evolved as in 5e, with stat checks & proficiency replacing the thief's "special" abilities, there's not even a need for it...My preference would be to nosedive into simplification. Strip it down to the classic 4 Fighter/Wizard/Cleric/Rogue
That's prettymuch what 2e did with Class Groups.and throw all the other traditional classes into archetypes within one of those
Just the two most generic classes: Fighter & Magic-User, with everything else sitting under them? At that point you just have a dichotomy between two kinds of classes.. Honestly, I'd prefer a single caster type over the priest/mage dichotomy.