Pathfinder 1E Sword of Valor, Wrath of the Righteous AP Part 2 with your hosts Scotley and MLeibrock

Maidhc O Casain

Na Bith Mo Riocht Tá!
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Gods, how many of these things are still lurkin' about!? Vakeva takes a short step back to keep a little distance and peppers his approaching foe with clothyard shafts.
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[sblock=Actions/Rolls]
All attacks vs 'Keva's attacker this time. Scotley, if it's not an evil outsider let me know and I'll calculate reduced damage.

Attack 01 (33) for Damage 01 (33)
Attack 02 (20) for Damage 02 (29)
Attack 03 (34) for Damage 03 (34)
Attack 04 (29) for Damage 04 (34)

Crit Confirm Attack 03 (26) for Damage 03 (30)

[/sblock]
_______________
[sblock=MiniStats]
[SIZE=+1]Vakeva Kiihko[/SIZE]
HP: 66/66, Speed: 40' Perception: +15 (Darkvision 60')

Ki Pool: 11/11
Mythic Surge: 05/05

AC: 19, Touch: 19, Flat-footed: 17, CMD: 25 (29 vs Bull Rush/Trip)
Fort: +9, Ref: +8, Will: +11 (+2 vs. Poison/Spells/SLAs)
Defensive Abilities: Defensive Training (+4 Dodge Bonus to AC vs Giants), Hard to Kill

BAB: +4, CMB: +6 (+8 vs Demons)
  • Raivo (+1 Adaptive Evil Outsider Bane Composite Longbow):-----+12/+12/+7 (1d8+ 5 (20/×3))
    --------------------------------------------------------------+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki Extra Attack): +12/+12/+12/+7 (1d8+ 5 (20/×3))
    ----------------------------------------------------------+14/+14/+14/+9 (1d8+ 7 (20/×3) +2d6 vs Evil Outsiders)
    --------------------------------------------(Deadly Aim):-----+10/+10/+5 (1d8+11 (20/×3))
    --------------------------------------------------------------+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
    ---------------------------------------(Ki + Deadly Aim): +10/+10/+10/+5 (1d8+11 (20/×3))
    ----------------------------------------------------------+12/+12/+12/+7 (1d8+13 (20/×3) +2d6 vs Evil Outsiders)
  • ------------------------------------------Unarmed Strike:------------ +6 (1d8+ 2 (20/×2))
  • --------------------------------------------------Dagger:------------ +6 (1d4+ 2 (19/×2))

Weapon in Hand: Raivo

Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 22, Cha 10

Condition: None
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OOC:
[MENTION=29558]Maidhc O Casain[/MENTION], I hate to repeat myself, but did you include bard bonuses? You guys have so high bonuses normally that I cannot say if you included extras...
 


Scotley

Hero
On the Roof

Viridian gnashes his teeth at the sudden pain, but focuses his mind on the objective. In this case, killing the demon. Being small has some advantages and one not often talked about is that you get a lot of beatings and you get used to pain.

And he learned how to dish it out right back. He bites the thing and latches on with his claws just long enough to swipe the tail over his head. The attack is too clumsy and black metal head bounces off the demons scales. But the attacks enhanced by the magic oil leave visible lines across lower torso and upper legs of the creature, undoing what its magic undid moments ago. The demon is clearly badly wounded.

Thorn moves to keep the flanking up, using the opening the demon is giving her by focusing his attention on Vir to strike with extra ferocity! She keeps an eye on the new threats, but wants to finish off this one before getting distracted by them. The Demon's back arches in pain as Thorn savages him. He gets out one of the foulest curse words in the language of the Abyss before he crumples. The body sizzles away into an inky foul smelling smoke leaving a dark stain on the roof.

You both hear the sounds of combat on the ground below.
 

Scotley

Hero
In the Courtyard

As soon as new threats appear, bard reacts, stabbing his weapon deep into corrupted flesh. Thanks to his reach, he is able to shift a bit back to prevent close combat, at least for the moment. Pulling the weapon back he attacks again making another hole in the demon, slightly to the left and under the first wound. While the Demon did not seem unusually vulnerable to the cold iron, he is clearly wounded by it.

Now at the safe distance (he hopes) he sets his spear and waits for inevitable counterattack.

Gods, how many of these things are still lurkin' about!? Vakeva takes a short step back to keep a little distance and peppers his approaching foe with clothyard shafts. The advancing Demon staggers with each shaft and by the third it bursts into a cloud of sparks and is gone. The dwarf manages to shift his bow and put one shaft into another Demon.

OOC: Still need a post from Fatoon [MENTION=51567]Lou[/MENTION]. We'll give him a little time to respond, then I'll advance the round.
 

Lou

Explorer
Fatoon Oracle 6/Hierophant 1 AC 18 HP 48/48

Fatoon chants in an ancient tongue the words of demonic warding.

[sblock=OOC]
St. Clydwell's Ward chanted CL 8
[/sblock]
 



Scotley

Hero
The demon hesitates briefly in from of the chanting Oracle before snarling and biting a chunk out of Fatoon's arm. (6 damage)

OOC: All may act.
 

Bard looks in wonder as the archer shoots the thing down in a single move. Distracted, his next attack misses the creature. But he is still ready to attack any who move too carelessly around the battlefield. And the song still continues, pure and motivating.


[sblock=Knowledges]
Knowledge (Planes) - what are these things?: 1D20+6 = [15]+6 = 21
Knowledge (Religion) - what are these things?: 1D20+8 = [15]+8 = 23 - just in case

Swift action: change spear into bane weapon
[/sblock]

[sblock=Attack]
MISS
Attack; Damage; Bane: 1D20+13 = [3]+13 = 16
1D6+8 = [5]+8 = 13
2D6 = [1, 1] = 2
add 6 more if cold iron bypasses its regeneration

HIT if opportunity attack is triggered
OA; Damage; Bane damage: 1D20+13 = [11]+13 = 24
1D6+8 = [1]+8 = 9
2D6 = [2, 1] = 3
- add 4 more if cold iron bypasses its regeneration

[MENTION=11520]Scotley[/MENTION], bonus damage comes from the weapon material (primal iron behaves as if cold iron, but does little Extra damage to creatures whos regeneration/DR is bypassed by it) - it is paizo material, not Third party so I though it is acceptable. If you think it is too strong as-is, you could rule that only base weapon damage is increased (in this case 1d8 would be increased, but nothing else)
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