I
Immortal Sun
Guest
I'm not even mad. My players begged me to run a pirate campaign, so this plays right into it.
I mean, hasn't everyone wanted to do a pirate campaign? It's always been on my top 5.
I'm not even mad. My players begged me to run a pirate campaign, so this plays right into it.
A friend of mine has an interesting theory. Streamers such as Critical Role and the like are a tax that grognards like me pay. The play style of streamers is unrepresentative but for whatever inscrutable reason they attract younger players to the game. The grognard gets the benefits a large market brings: notability the presence of flourishing third party publishers (Kobold Press and Goodman Games ftw); access to a larger player base; continued expansion of the D&D IP and corporate support for the franchise. The theory continues: classic dungeon crawls and their ilk are of no use to streamers: they are heavy on encounters which streaming is not and it is harder to work in the one-liners and 'humorous' one-upmanship which is the streamer's bread and butter. To conclude, we are getting a pirate adventure because streamers want to say 'aaargh.' Grognards like me are free to ignore the pirate adventure just as we ignore the streamers, but this means we are ignoring a huge portion of the official release schedule. This is why the book can be though of as a tax: we 'pay' it so we can continue to enjoy our Greyhawk homebrew, the one crunch book per year, and outstanding 3rd party 5e products.
A friend of mine has an interesting theory. Streamers such as Critical Role and the like are a tax that grognards like me pay. The play style of streamers is unrepresentative but for whatever inscrutable reason they attract younger players to the game. The grognard gets the benefits a large market brings: notability the presence of flourishing third party publishers (Kobold Press and Goodman Games ftw); access to a larger player base; continued expansion of the D&D IP and corporate support for the franchise. The theory continues: classic dungeon crawls and their ilk are of no use to streamers: they are heavy on encounters which streaming is not and it is harder to work in the one-liners and 'humorous' one-upmanship which is the streamer's bread and butter. To conclude, we are getting a pirate adventure because streamers want to say 'aaargh.' Grognards like me are free to ignore the pirate adventure just as we ignore the streamers, but this means we are ignoring a huge portion of the official release schedule. This is why the book can be though of as a tax: we 'pay' it so we can continue to enjoy our Greyhawk homebrew, the one crunch book per year, and outstanding 3rd party 5e products.
Disagree. D&D has often taken directions without regard to customer desire. Your statement is demonstrably untrue.
Waaaa?
X1-The Isle of Dread. 1981. The adventure which came with Expert edition. Very popular. The characters find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it. Ring a bell?
I mean, hasn't everyone wanted to do a pirate campaign? It's always been on my top 5.
So let me get this straight.... When the pirate adventure (or whatever it turns out to be) is released you're going to spend your $ on it - even if you don't want it - just to participate in the release schedule?
I'm sorry, but that just means your stupid.
Let's see, who should have a larger say in determining the direction of the game?
Streamers who are a major component in the unprecedented popularity of D&D, at least since the early 80s; or,
Grognards who aren't happy with anything unless the game is dialed back to the early 80s (if not 70s).
Hmm...
This has nothing to do with what I personally want to see published or what type of game I like to play (which is rather diverse, but aside from the issue). Let's step back from our own hopes and dreams for a minute, and understand and accept that WotC is doing a great job right now. The proof is in the pudding, after all.
Stop asking WotC to fulfill your hopes and dreams, especially when you know they are idiosyncratic and/or quite divergent from the current zeitgeist, and instead use your hopes and dreams as fuel for your own games - that's the point after all, no?