Flexor the Mighty!
18/100 Strength!
Ok, so the party pretty much blew off everything that Chapter 2 was about, no way were they going to sneak into the camp at first. They were very careful about moving around the camp and just planned on reporting what info they could get from looking at the camp. Which they did, but after going back to the city, and back to the camp, and back to the city, and back to the camp the raiders had moved off, party due to plans laid out in the module, and actions of the PC's attacking some of the rearguards and one late infiltration attempt. So they have headed back and found the empty camp and after running off the 4 scouts left they are going into the cave. So they got pretty much none of the XP from the in camp encounters, which left them way off of L3.
Well it says after Ch2 that its not vital they have hit level 3. But my party of 4 L2, and a L1 PC don't look like they could even handle Cyanwrath and his berserkers, much less the whole deal.
We are playing tonight so maybe they will must smoke it all. With hot rolling they could be fine, but a few hot rolls from me and PC's will be dead.
But I think its becoming clear that this isn't the style of campaign for a "get what you earn" style game. Something I was pretty concerned about but said lets run it anyway. This thing is pretty railroady, which is why I'm not a fan of adventure paths, more of a site based adventure guy.
Also it got me thinking, will standard classic adventures be a problem since it seems 5e assumes you get a level for getting out of bed in the morning.
Well it says after Ch2 that its not vital they have hit level 3. But my party of 4 L2, and a L1 PC don't look like they could even handle Cyanwrath and his berserkers, much less the whole deal.
We are playing tonight so maybe they will must smoke it all. With hot rolling they could be fine, but a few hot rolls from me and PC's will be dead.
But I think its becoming clear that this isn't the style of campaign for a "get what you earn" style game. Something I was pretty concerned about but said lets run it anyway. This thing is pretty railroady, which is why I'm not a fan of adventure paths, more of a site based adventure guy.
Also it got me thinking, will standard classic adventures be a problem since it seems 5e assumes you get a level for getting out of bed in the morning.