(un)reason
Legend
Dragon Issue 357: July 2007
part 6/6
Sage advice: If a multiclassed spellcaster takes automatic quicken spell, does it apply to all their classes (yess)
Does the bonus from collector of stories apply to dark knowledge (no)
Can I swap bonus damage from sudden strike to activate an ambush feat (Yess.)
Can a rogue spend extra sneak attack dice from feats on ambush feats (Yess)
Do the bonus tricks from Freerunner count against your limit (yess)
If you take freerunner and don't have enough room for both tricks, what happens (You'll have to wait until you can. Ssuch a sshame.)
Does improved buckler defense also apply to two weapon fighting (no)
Does improved turning affect Divine spell power (no)
Does martial weapon proficiency + Improved familiarity count as exotic weapon proficiency (yes)
Can you use karmic strike more than once per round (yes)
What does mage slayer mean by enemies are automatically aware that they cannot cast defensively. How? (Good Quesstion. Andy issn't much good at metaphyssics. A dissturbance in the forcce, maybe.)
Can you use monkey grip to use a two handed weapon in one hand (no)
Can a lycanthrope use natural spell while shifted (no)
Can someone with oversized two-weapon fighting still use power attack when wielding one-handed weapons in their off-hand (yes)
Can you use Quick reconnoiter to Spot the weak spot (no)
Can a changeling with Racial emulation take dragonmark feats as the emulated race (no)
Can a spirit shaman use Spontaneous Healer (yes)
Can a Stormguard Warrior use combat rhythm on their AoO's (yes)
Can a Stormguard Warrior use combat rhythm with Cornered predator or Talon shield (yess)
Can you sacrifice the dice from telling blow on an ambush feat (no. They're too unreliable, preciouss)
Class acts: Adventurers get Dirty priests, holy thieves. A kickass title and a pretty cool illustration help make the point that there are plenty of deities that don't disapprove of larceny. Have 4 new feats and 5 new skill tricks that make this flavour option a little more enticing in terms of crunch. Druids, scouts, ninjas and bards don't get neglected either. A well rounded bit of cool.
Arcane characters get Transversed arcana. More options for those of you who don't feel like having a familiar for this character. Some of them are quite powerful, and one (Eidetic spellcaster) massively game changing. These are very tempting indeed. DM's should treat players who want them with caution.
Divine characters get Plant Companions. A logical bit of class feature substitution for druids that does exactly what you would expect, only with a bit more customizability. Another cool piece of writing.
Warriors get this month's rehash, with the monk guide. And Ember gets a cup size increase compared with how she's usually drawn. Hmm. These illustrations are definitely drifting. The art directors must not have their eye on the ball now they're seriously working on a new edition.
Nodwick seems to be setting itself up for a big conclusion. Will it be a happy one? Dork tower fails to apply the lessons of adventuring to real life. OotS meets The Dragon. Yes, that one. And he is cranky. Well, we haven't had any dragonmirth for 6 years. He is quite entitled to be grumpy.
This one's for the people who like their disconnected crunch, being absolutely jam-packed with it. In march/april, they had to deal with backlash from people annoyed that too much of the issue was tied into one theme, and this feels like the corresponding attempt to swing back the other way. If the magazine had continued, it would just be another part of the never-ending cycle. Hell, it still might be. All depends on if I do the electronic issues as well and find out. But let's not jump ahead of myself. 2.
part 6/6
Sage advice: If a multiclassed spellcaster takes automatic quicken spell, does it apply to all their classes (yess)
Does the bonus from collector of stories apply to dark knowledge (no)
Can I swap bonus damage from sudden strike to activate an ambush feat (Yess.)
Can a rogue spend extra sneak attack dice from feats on ambush feats (Yess)
Do the bonus tricks from Freerunner count against your limit (yess)
If you take freerunner and don't have enough room for both tricks, what happens (You'll have to wait until you can. Ssuch a sshame.)
Does improved buckler defense also apply to two weapon fighting (no)
Does improved turning affect Divine spell power (no)
Does martial weapon proficiency + Improved familiarity count as exotic weapon proficiency (yes)
Can you use karmic strike more than once per round (yes)
What does mage slayer mean by enemies are automatically aware that they cannot cast defensively. How? (Good Quesstion. Andy issn't much good at metaphyssics. A dissturbance in the forcce, maybe.)
Can you use monkey grip to use a two handed weapon in one hand (no)
Can a lycanthrope use natural spell while shifted (no)
Can someone with oversized two-weapon fighting still use power attack when wielding one-handed weapons in their off-hand (yes)
Can you use Quick reconnoiter to Spot the weak spot (no)
Can a changeling with Racial emulation take dragonmark feats as the emulated race (no)
Can a spirit shaman use Spontaneous Healer (yes)
Can a Stormguard Warrior use combat rhythm on their AoO's (yes)
Can a Stormguard Warrior use combat rhythm with Cornered predator or Talon shield (yess)
Can you sacrifice the dice from telling blow on an ambush feat (no. They're too unreliable, preciouss)
Class acts: Adventurers get Dirty priests, holy thieves. A kickass title and a pretty cool illustration help make the point that there are plenty of deities that don't disapprove of larceny. Have 4 new feats and 5 new skill tricks that make this flavour option a little more enticing in terms of crunch. Druids, scouts, ninjas and bards don't get neglected either. A well rounded bit of cool.
Arcane characters get Transversed arcana. More options for those of you who don't feel like having a familiar for this character. Some of them are quite powerful, and one (Eidetic spellcaster) massively game changing. These are very tempting indeed. DM's should treat players who want them with caution.
Divine characters get Plant Companions. A logical bit of class feature substitution for druids that does exactly what you would expect, only with a bit more customizability. Another cool piece of writing.
Warriors get this month's rehash, with the monk guide. And Ember gets a cup size increase compared with how she's usually drawn. Hmm. These illustrations are definitely drifting. The art directors must not have their eye on the ball now they're seriously working on a new edition.
Nodwick seems to be setting itself up for a big conclusion. Will it be a happy one? Dork tower fails to apply the lessons of adventuring to real life. OotS meets The Dragon. Yes, that one. And he is cranky. Well, we haven't had any dragonmirth for 6 years. He is quite entitled to be grumpy.
This one's for the people who like their disconnected crunch, being absolutely jam-packed with it. In march/april, they had to deal with backlash from people annoyed that too much of the issue was tied into one theme, and this feels like the corresponding attempt to swing back the other way. If the magazine had continued, it would just be another part of the never-ending cycle. Hell, it still might be. All depends on if I do the electronic issues as well and find out. But let's not jump ahead of myself. 2.