D&D 5E Forgotten Realms Deities

pukunui

Legend
Leira has always been my favorite. Her return was not well explained ... As a DM I want to know the actual history behind these events.
Can you not, as a DM, come up with your own explanation? That seems to be what WotC is expecting you to do, and to be honest, I actually prefer that approach.

That's ironic because that was one of the things realms fans complained about the most when it came to the 4e FRCG, that it was too vague.

It feels like they fixed some of the mistakes of 4e FR, but missed the broader lessons entirely about what went wrong.
What you see as a bug, I consider to be a feature. I'm glad that not every little thing has been detailed for me. I'm glad that they've given me enough wiggle room to let my imagination roam free.


That being said, I can understand where you're both coming from. It's hard not to be disappointed when some aspect of a setting that you really care about doesn't get as much attention as you'd like.
 

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pukunui

Legend
I'm going to have to get my hands on a copy of that. TY
It's definitely worth getting. I haven't played or run the adventure, but it reads well. It also comes with a fantastic (if now slightly outdated) campaign guide and DM screen, which I have been getting plenty of use out of with my Tyranny of Dragons campaign.
 

pukunui

Legend
On a different note, does anyone else find it weird that there's a god of invention and technology in what is essentially a technologically stagnant world? I know that Baldur's Gate has ended up with a sort of industrial revolution feel to it, what with mechanical cranes in the ports and prototype steam engines and the like ... but people still use swords and wear chainmail and fire crossbows that are little different to the swords and chainmail and crossbows that adventurers recover from millennia-old ruins.

In that context, what do Gond and his followers actually do?
 

JohnLynch

Explorer
In that context, what do Gond and his followers actually do?
Here is the writeup on Gond I created for my players in my current campaign:


Gondar churches are styled quite differently to most other churches. A small chapel is erected next to a guild house. This chapel provides space for the clergy and the guilds members to meet with the public. However sermons themselves do not occur within the chapel. Instead sermons are carried out in auditoriums within the guild house itself. These auditoriums almost universally take the form of a gladiatorial style with seats and tables circling the pulpit in layers so that everyone can see the centre. Typically a sermon will begin with a traditional prayer by a priest along with any guild business carried out by the secretary. A cautionary tale follows before a presentation on a new idea or concept. This can be given by a traveling priest or a laymen. After this presentation a quick prayer is followed before the sermon adjourns to an adjacent hall for food and drinks. It is this unorthodox setup that allowed the Gondar churches to survive the ravages of the Spellplague.

A single city may have any number of Gondar churches connected to these guilds. Such guilds include the Order of Puissant Stonemasons and Stonecarvers. the Holy Order of Most Skilled Architects and Bridgemakers, the Armorers of the Wonder-bringer, the Most Arcane Order of Gearmakers, Clockmakers, and Au-tomationists, the Society of Creative Castle Design and Construction, and the Industrious Brothers and Sisters of Carpentry, Cabinetry, Pup-petry, and Toymaking. The only unifying trait of these guild houses is a string desire to innovate and find new ways to do things. Those that become mired in tradition find themselves abandoned by the clergy of Gond before which they find themselves under savage attack. After all, who better to bring down a guild than the clergy who were once trusted with the guild’s closest secrets?

The role of the clergy is to maintain the guild records on it’s members, representing the guild to outside bodies such as the government, maintaining new inventions, recording guild decisions and manage exhibitions that are put on display in the chapel. They also organise tours where inventors travel from guild house to guild house where they can spread the word and demonstrate new ideas and bring in news from nearby guilds.

Gondar priests spread to new cities by either establishing a new guild or petitioning existing ones to erect a chapel by enunciating the benefits the priesthood can bring.
----
This was inspired directly from Faiths and Avatars (specifically all of the associated order names) and Elminster's Guide to the Forgotten Realms. They spend their days encouraging other people to invent new things and then spread about this new idea so that it doesn't die with the death of the inventor. However these new inventions need to be practical and are limited by the imaginations of specialists in a particular field.

So what are Gondar clerics doing? Largely a whole lot of paperwork ;)
 

Shasarak

Banned
Banned
I get the feeling that the 4e setting discussion at Wizards went something like this:

- So, here's what we think an ideal D&D setting should look like (essentially Nentir Vale).
- OK. But we're doing Forgotten Realms though.
- What? But that doesn't match the stuff in the rules at all? There's no ancient tiefling empire, they've never heard of Dragonborn, and no-one ever heard of a high elf bamfing?
- Yeah, but FR has way more brand recognition than D&D these days.
- But... we think dragonborn paladins are awesome!
- Well, they pretty much are, but we have to make Forgotten Realms. And it has to work with the new rules.
- Well, the only thing we can do then is to change everything about it to match them.
- Awesome idea! Do that.

And thus the setting was nuked and re-paved.

I always hoped that there was a lot more drinking involved.
 

Eltab

Lord of the Hidden Layer
Is Bhaal back now that we have assassins again?
Yes, alas - despite my Paladin's best efforts (and my best efforts to persuade our DM to jump out of the pre-ordained plot) to make him STAY DEAD, when we played Murder in Baldur's Gate in the midst of Hoard f the Dragon Queen.

If you want to create that plot line, you have to save the Duke from his assassination (in the intro fight) - possible but not easy - and make up your own adventure from there. If you have a Realmslore fan, you can find suitable stuff for the PCs to do. My problem always was "Why can a Paladin4 do stuff that a Cleric10 hasn't touched?"
 

hawkeyefan

Legend
One thing that I've not seen is what happened to Ubtao, the patron god of Chult. I know that Mezro was decimated in the Spellplague. And the SCAG seems to imply that's still the case. But there's been no mention of Ubtao in 5E, at least to my knowledge.

He plays a pretty large role in a campaign I've been running for years, so I'm curious. He's not necessarily part of the FR pantheon proper, so maybe that's why he gets overlooked?
 

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