Lhorgrim
Explorer
So I played the first session of the Out of the Abyss Encounters season last night and I think my past experience with the format caused a flawed expectation.
I was expecting Encounters to be a new player friendly introduction to D&D, and that's not what last night's session felt like. I had heard that Out of the Abyss was D&D on "hard mode", but I didn't realize that extended to Encounters. I'm not saying that the first session was deadly, but it was not new player friendly in my experience. We had two new players at my table, a player with some experience and me. I think my DM did a great job working with the new players (explaining things on their character sheets) and he showed much enthusiasm, but the session didn't seem like much fun overall. The new players didn't know what to do as far as role playing and I noticed them looking at their character sheets as if there were clues to tell them what to do next. The other player at the table with me knew what her character could do and understood the rules, but wasn't very comfortable with role play.
I spent 2 hours role playing the scenario to virtually zero success. Yes, I learned about the area and the NPCs, but at no point did I feel a sense of concrete accomplishment. I was getting frustrated. The other players spent two hours mostly watching me role play. When they did attempt to role play, there was no payoff, so they started looking at character sheets to see what else they might try. The younger new player actually walked away from the table mid-game and watched a Magic the Gathering game in another area of the shop.
To me, this session seemed like giving a secured padlock and a bucket of keys to someone and letting them spend hours checking the keys only to find none of them fit the lock, and then asking "how many of the keys in the bucket were silver?".
The session ended with a glimmer of hope that we might try to take some action in the next session, but that glimmer has nothing to do with the two hours of talking we did last night and seems to me to be built into the adventure.
I'll be there next week because it is my only opportunity to play, but I'll be very surprised if the new players return.
So, I feel I was incorrect in my assumption that Encounters is "entry level" and Expeditions and Epic are the more advanced programs. I would like to think that Adventurer's League is considering some focus on new players and DMs. It seems that in store play is the place you would want an easy to pick up version of the game so that Magic the Gathering players would be coming to watch D&D games instead of the other way round.
I don't want to sound as if I'm complaining. The only cost for me to participate was the time and fuel to get there and I consider that a bargain. I mean for this post to be constructive criticism. I want D&D to succeed and I feel that the Adventurer's League can be a big part of growing the player base.
If I'm off base with my assessment please let me know (without spoilers for the adventure please). I'm open to the possibility that there is more to the Open Gaming plan than I have seen.
I was expecting Encounters to be a new player friendly introduction to D&D, and that's not what last night's session felt like. I had heard that Out of the Abyss was D&D on "hard mode", but I didn't realize that extended to Encounters. I'm not saying that the first session was deadly, but it was not new player friendly in my experience. We had two new players at my table, a player with some experience and me. I think my DM did a great job working with the new players (explaining things on their character sheets) and he showed much enthusiasm, but the session didn't seem like much fun overall. The new players didn't know what to do as far as role playing and I noticed them looking at their character sheets as if there were clues to tell them what to do next. The other player at the table with me knew what her character could do and understood the rules, but wasn't very comfortable with role play.
I spent 2 hours role playing the scenario to virtually zero success. Yes, I learned about the area and the NPCs, but at no point did I feel a sense of concrete accomplishment. I was getting frustrated. The other players spent two hours mostly watching me role play. When they did attempt to role play, there was no payoff, so they started looking at character sheets to see what else they might try. The younger new player actually walked away from the table mid-game and watched a Magic the Gathering game in another area of the shop.
To me, this session seemed like giving a secured padlock and a bucket of keys to someone and letting them spend hours checking the keys only to find none of them fit the lock, and then asking "how many of the keys in the bucket were silver?".
The session ended with a glimmer of hope that we might try to take some action in the next session, but that glimmer has nothing to do with the two hours of talking we did last night and seems to me to be built into the adventure.
I'll be there next week because it is my only opportunity to play, but I'll be very surprised if the new players return.
So, I feel I was incorrect in my assumption that Encounters is "entry level" and Expeditions and Epic are the more advanced programs. I would like to think that Adventurer's League is considering some focus on new players and DMs. It seems that in store play is the place you would want an easy to pick up version of the game so that Magic the Gathering players would be coming to watch D&D games instead of the other way round.
I don't want to sound as if I'm complaining. The only cost for me to participate was the time and fuel to get there and I consider that a bargain. I mean for this post to be constructive criticism. I want D&D to succeed and I feel that the Adventurer's League can be a big part of growing the player base.
If I'm off base with my assessment please let me know (without spoilers for the adventure please). I'm open to the possibility that there is more to the Open Gaming plan than I have seen.