Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

Voda Vosa

First Post
The marshal stands up and can't help but to grin. "I'm in anyways." he comments to the dying body of the other marshal as he charges down towards the dark energy flinging bandit. His blade makes a nice arc of bandit blood to splatter on the wall of the outpost.

Actions: Stand up, then charge Bandit 5: 27 to hit AC for 12 damage.


[sblock=Marshal Hilkalas]
Initiative +11; Senses Passive Insight 16, Passive Perception 12
HP 36/36 +5THP, Bloodied 18, Surge Value 9, Surges 2/7
AC 20; Fortitude 16, Reflex 17, Will 17
Speed 6
AP: 1
SW: 1

(W)+1 Shielding Khopesh (Standard; at-will) +8 vs AC; 1d8+4 damage

(W) Javaline (Standard; at-will)Range 5/10; +7 vs AC; 1d6+3 damage

(W) Beguiling Strands (Standard; at-will) ✦ Close blast 5; each enemy in burst; +7 vs Will; 6 psychic damage, targets are pushed up to 4 squares.

(W) Commander's Strike (Standard; at-will) ✦ Effect: One of Marshal Hilkalas allies can take a free action to make a melee basic attack against the target. The ally gains +4 bonus to the damage roll

Spent (E) Inspiring Word (Minor; Encounter) ✦ Close burst 5, allies or Marshal Hilkalas: Spend a HS and regain 1d6.

(E) Grasping Shadows (Standard; encounter) ✦ Area burst 1 within 10 squares; each creature in burst; +7 vs Will; 1d8+7 psychic damage, and target is slowed UENT. Effect: Shadows writhe in the designated area and continue until the end of Marshal Hilkalas next turn. Any creature that enters the area of the grasping shadows takes 6 psychic damage and is slowed until the end of its next turn.

(E) Battlefront Shift (N/A; encounter) ✦ Trigger: Rolls initiative. Close burst 3, Marshal Hilkalas or an ally in burst shift half speed.

(E) Devastating Offensive (Standard; encounter) ✦ One creature. +8 vs AC, 1d8+4 dmg, target is slided 2, ally adjacent is slided 4 to the vacated square. Said ally takes a basic melee attack for free against the target.

Spent (D) Phantom chasm (Standard; daily) ✦ Area burst 1 within 10 squares, each enemy in burst. +7 vs will, 2d6+7 psychic dmg, and the target falls prone and its immobilized. Miss: Half damage and targets fall prone. Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.

(E) Bastion of mental clarity (Immediate interrupt; encounter) Close burst 5. Trigger: An enemy hits or misses Marshal Hilkalas with an attack against his Will. Target: Marshal Hilkalas and each ally in burst. Effect: Each target gains a +4 power bonus to Will until the end of Marshal Hilkalas next turn.

Spent (E) Knight’s move (Move; encounter) An ally within 10 squares takes a move action as a free action.
[/sblock]
 

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Son of Meepo

First Post
OOC: Heh. I didn't expect his AC to be quite that low. Usually when you roll a 4 on the die, you miss.

Since I hit, he's granting CA again until the end of my next turn.
 


FourMonos

First Post
OOC: I've been dragging my feet to decide if I should spend the last heal on my character or save it until more people need it....


Rava stands up and points a finger at Jasper, "You have betrayed those who meant to protect you. Even benign beings are not without vengeance. Now I see why Sirrah was sent here. To punish you!"

Fire shoots out of the deva's fingers toward Jasper.

Then, looking over the battlements, Rava decides to dodge the arrows and drops prone for cover.

[sblock=actions]
Movement: Stand.

Standard: Sacred Flame vs. Jasper (non-lethal): 15 vs. Reflex for 9 damage. I'm not sure if the 6 THP is an effect or an effect on hit, so if it happens if I miss or hit, Rava will give the 6 THP to Hilkalas. **Oh year, I forgot about Memory of a Thousand Lifetimes: 6. I'll use that if 15 doesn't hit.**

Minor: Drop prone.
[/sblock]


[sblock=Rava's Stats]Rava - Deva Pacifist Cleric (Templar) 4
Status: 5 THP
Passive Perception: 19, Passive Insight: 22

AC 19, Fort 13, Reflex 13, Will 20; +1 to all defenses vs attacks of bloodied creatures

HP 25/37 Bloodied 18, Surge Value 9, Surges 2/7

Speed 5, Initiative +2

Action Points: 1, Second Wind[]

At-Will Powers:Astral Seal, Sacred Flame

Encounter Powers:

Healing Powers:
[x][x] Healing Word
[] Healer's Mercy (Channel Divinity)
[x] Shield of Devotion

Defense Debuff Powers:
[x] Bane
[x] Hymn of Resurgence (ally tmp hp or saving throw)

Accuracy Buffs:
[] Memory of a Thousand Lifetimes
[] Divine Fortune (Channel Divinity)

Daily Powers:

Healing Powers:
[x] Resurgent Strength (single ally damage buff)

Damage Resistance Powers:
[x] Moment of Glory (blast 5 enemy push + knockdown)


[/sblock]
 





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