carpedavid
First Post
At the risk of tooting my own horn, the Land of the Crane setting meets most of your requirements...
Got it.
Got it.
Got it.
Got it, got it, and got it.
The only caveat is that it is distinctly inspired by the mythology and folklore of feudal Japan. However, there's a lot of cool stuff from that time period that hasn't had much play in OA-styled products, so, in my opinion, at least, it remains very fresh.
Dykstrav said:I'd say my single biggest expectation from an OA game would be that it's exotic. I don't want to have the same-old same-old with an anime veneer. There shouldn't be half-orc samurai or dwarves with battleaxes, it should look and feel different. Alot of this can be done with a little research at the library or on wikipedia. Give us things like tengu and martial arts masters and empires ruled by ancient dynasties. If it looks like Tolkien it's way off track.
Got it.
Dykstrav said:Religion should be very open and tolerant. Think 'spirits' instead of 'gods' for different temples, animism is prevalent in most of the cultures. Enlightenment, culture, and cycles are religious concepts.
Got it.
Dykstrav said:People have an idea where they fit into society, no matter their station or caste, or even whether or not they want to be involved with society.
Got it.
Dykstrav said:Alot of what makes a setting oriental to me is the little details: things like having the characters passing by a rice field rather than a wheat field, for example. Nobles wearing silk robes rather than jewelry and furs. Taverns serving roast fish and rice instead of mutton and potatoes. To me, it's mostly in the design and description of the setting.
Got it, got it, and got it.
The only caveat is that it is distinctly inspired by the mythology and folklore of feudal Japan. However, there's a lot of cool stuff from that time period that hasn't had much play in OA-styled products, so, in my opinion, at least, it remains very fresh.