• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

I cast a blast spell, you say: how high?

James McMurray

First Post
webrunner said:
Normally, yes. You dont have to figure out how 'high' a given dragon is currently flying for the purposes of a burst. It's just easier that way.

You almost always need to know how high something is flying, unless there are no ranged attackers, nobody that can knock the dragon prone, and the dragon never wants to get close enough to melee while stying high enough to avoid most melee himself.
 

log in or register to remove this ad

Draz

Explorer
Danceofmasks said:
That's not the point here.
Apparently custserv reckons infinitely high blasts is how the game officially works.

Don't worry, I'm sure they'll change their minds soon. They always do.
 

Kaffis

First Post
Alarius said:
So yes indeed, 4e is very much a 2d game build to be played on computers... *SIGH*

Look at that quote again:

PHB said:
Close blast [number]: A close blast power allows you to target creatures or objects within an adjacent area that is the indicated number of squares on a side.

Read that with the definition of area that refers to a location, rather than the mathematical reference to quantifying the size of a two-dimensional construct, and you get:

A close blast power allows you to target creatures or objects within an adjacent broad location that is the indicated number of squares on a side.

Now, consider that the adjacent broad location may have 3 dimensions, and a 3 dimensional region with 3 squares on each of its 12 sides is... a cube.

Ta-da.
 


Particle_Man

Explorer
Mirtek said:
You're of course free to use rule 0 to have your kobolds always having "one more javelin" to throw at your players, however the D&D rules care about this crucially important situation and did give each kobold a set finite number of javelins (3 in the case of a kobold minion). So if you're kobold is hurling just "one more javelin" after he has already thrown three javelins, that's your house rule :D

That is interesting, but does that apply to all kobolds, including non-minions? My DM may have been misinformed, and I don't have the MM.
 

LokiDR

First Post
Particle_Man said:
That is interesting, but does that apply to all kobolds, including non-minions? My DM may have been misinformed, and I don't have the MM.
Yes, if the monster stat block says the monster has a dagger, it can only throw one dagger.
 

Mirtek

Hero
Particle_Man said:
That is interesting, but does that apply to all kobolds, including non-minions? My DM may have been misinformed, and I don't have the MM.
From a quick glance I gained that kobold minions are the only ones having any javelins at all, although I could have missed them in the stat block of annother kobold variant. Anyway, all monster have the number of their weapons and ammunition listed on their stat blocks.

Strange why they included the number of bullets some sling firing minion carries but nothing about how common power effects target different heights
 


helium3

First Post
LokiDR said:
Yes, if the monster stat block says the monster has a dagger, it can only throw one dagger.

Unless it's a magical dagger. In which case it instantly teleports back to the monster's hand as a free action right after it throws it.

Needless to say, in 4E it's very difficult to put magical items down.
 

Particle_Man

Explorer
Hmmm...CustServ (that is, Tony) decided to bail on me:

"What about meelee bursts by a fighter, or rogue exploits that are ranged bursts? Do they also extend to hit flying creatures indefinitely high (the idea being they are considered to be in that space), like you have ruled spells do?"


[sblock=]Greetings,

Complex rule interactions should always be, quite frankly, adjudicated by your Dungeon Master. However there are a few sources beyond the rule books that you and your Dungeon Master can use to determine the most usable and fun solution for your game.

You may want to start by checking out our FAQ and errata documents online at our website.

http://www.wizards.com/default.asp?x=dnd/rules

Many players and Dungeon Masters also read and ask questions on our message boards and chat rooms to discover what other Dungeon Masters have done in similar situations.

http://boards1.wizards.com/community_home.php

Your Dungeon Master is ultimately responsible for deciding how he/she wants to handle any such issue however, and with all the tools currently available it should be relatively easy to adjudicate this matter fairly, as well as in the spirit of making the game as fun as it can be.[/sblock]
 

Remove ads

Top