Mercule
Adventurer
I've finally hit a burn-out point that just changing systems won't solve. I realized that I've DMed, almost continuously, for going on five years, now. During that time, I've played in a single, one session, live game and a couple of short or abortive PBEMs. I need to loot something.
My current campaign still isn't done and we all want to finish it, but I need a break. So, one of the players has offered to run a full module as a one-shot. The question is: Which module?
I own every Dungeon issue from roughly the end of "Shackled City" on. I haven't read (or at least retained) most of the adventures, so those aren't prohibited. They may even be preferred, since they're already paid for.
He owns "Expedition to Greyhawk Ruins". But I don't think anyone wants this excursion to run past, say, 1 Oct. or thereabouts. He has also said that he'd happily buy any good module, but his preferred setting is Greyhawk, so it'd have to be thematically similar. I think his desire is for a mid-level (7-12) adventure, too. Dungeon crawl or city/site-based doesn't matter.
Any recommendations? What has your group played that was memorable and fun?
My current campaign still isn't done and we all want to finish it, but I need a break. So, one of the players has offered to run a full module as a one-shot. The question is: Which module?
I own every Dungeon issue from roughly the end of "Shackled City" on. I haven't read (or at least retained) most of the adventures, so those aren't prohibited. They may even be preferred, since they're already paid for.
He owns "Expedition to Greyhawk Ruins". But I don't think anyone wants this excursion to run past, say, 1 Oct. or thereabouts. He has also said that he'd happily buy any good module, but his preferred setting is Greyhawk, so it'd have to be thematically similar. I think his desire is for a mid-level (7-12) adventure, too. Dungeon crawl or city/site-based doesn't matter.
Any recommendations? What has your group played that was memorable and fun?