Cthulhudrew
First Post
I haven't finished it yet, but for the most part I really like XII. It's one of my favorite in the series. Visually, it's beautiful- the cut scenes are awesome. And it is, by far (IMO) the best voice acting in the series. There are still some translation issues, but far fewer than in other installments.
Balthier is definitely the most interesting of the characters, though I find Basch to be pretty intriguing as well (from what I've read, Basch was originally intended to be the main character, which may have something to do with Vaan's sort of bland personality).
The License Board and fighting aspects don't wow me as much as in some of the other games- the LB for purposes of customization (as others have said, it tends to make the characters a bit too similar, and given the way equipment becomes available, having so much of the board focus on arms and armor seems a bit redundant); I still can't quite get used to the Gambit system, but that's because I don't tend to think ahead too much in terms of combats- I'm a wade in type of game player, not a "buff" guy. I can see how the Gambits would be really useful if I put more thought into things, but I just haven't taken the time.
Story-wise, I think it starts out really strong, but at the point I'm currently at (close to the end- just going through the Pharos), things are a bit confused. There is almost too much going on in the middle, and it takes a bit longer to tie it all together than it should.
(One thing that has really bugged me is the contrived way in which they keep Balthier's airship from being able to take the party all the way to the Tomb at Raithwall. Mainly because the problem that causes it- I can't think of the name offhand for the stuff that blocks airship travel- doesn't consistently seem to do the same thing throughout the story.)
Balthier is definitely the most interesting of the characters, though I find Basch to be pretty intriguing as well (from what I've read, Basch was originally intended to be the main character, which may have something to do with Vaan's sort of bland personality).
The License Board and fighting aspects don't wow me as much as in some of the other games- the LB for purposes of customization (as others have said, it tends to make the characters a bit too similar, and given the way equipment becomes available, having so much of the board focus on arms and armor seems a bit redundant); I still can't quite get used to the Gambit system, but that's because I don't tend to think ahead too much in terms of combats- I'm a wade in type of game player, not a "buff" guy. I can see how the Gambits would be really useful if I put more thought into things, but I just haven't taken the time.
Story-wise, I think it starts out really strong, but at the point I'm currently at (close to the end- just going through the Pharos), things are a bit confused. There is almost too much going on in the middle, and it takes a bit longer to tie it all together than it should.
(One thing that has really bugged me is the contrived way in which they keep Balthier's airship from being able to take the party all the way to the Tomb at Raithwall. Mainly because the problem that causes it- I can't think of the name offhand for the stuff that blocks airship travel- doesn't consistently seem to do the same thing throughout the story.)