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The Hive Is REALLY Alive!

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I need a new group.
Eh, at least you have some sort of group. I'm still struggling to find something like a proper group in Manchester (I'm only in a group back home during my vacations, though we usually play twice or thrice a week - to compensate ;)).

That I'm not blessed with too much time and a sufficient amount of geeks in my courses isn't helping either - and you should think that physics students have a much higher level of geekdom.

Cheers, LT.
 

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Hmm, dunno, doesn't really tickle my gaming nerve. But depending on how low-power you mean:
If very very low-power then T20 would propably be better.
If with some actual super-powers then M&M would prolly be better.

Hope my opinion helps making the decision ;)

Actual super powers (PL 6 or 7).
 

Actual super powers (PL 6 or 7).

Well as I said, I don't have any actual play-experience with either, so can't help with you there as I don't know the system well enough. Though I have always been a fan of low-power gaming...

If I'd dare I'd make my players in D&D choose first a class and then throw 6 x 3d6 (in order) for stats :devil:. Propably I would give a chance to swap once so that they wouldn't end up with cha 3 sorceror or something...
 

If organized religion is the opium of the masses, then disorganized religion is the marijuana of the lunatic fringe. ;)

I do so hope you're not saying FNORD just for the gist of it, but actually know the origins...

Hail Eris?


Discordianism is fun... but they are not as entertaining as the Church of SubGenius. One of the most surreal experiences I've had had to have been when the local goth club (Release the Bats) was airing a video of a Subgenius De-vival on all the club's tvs.
 

Well as I said, I don't have any actual play-experience with either, so can't help with you there as I don't know the system well enough. Though I have always been a fan of low-power gaming...

My only real experience with them is through playing pbp, but even then I haven't really experienced True20 beyond a few rounds of combat. As far as M&M is concerned, the game seems to play the same no matter what power level your make a character at (though higher PL characters have more abilities and take longer to create).

Blackrat said:
If I'd dare I'd make my players in D&D choose first a class and then throw 6 x 3d6 (in order) for stats :devil:. Propably I would give a chance to swap once so that they wouldn't end up with cha 3 sorceror or something...

EVIL! But then again... I tend to be the create a concept then roll type, but even then the plays end up using the "standard roll" and then are allowed to subtract/add from the results so that the rolls could "better fit" the character concept.
 
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If very very low-power then T20 would propably be better.
If with some actual super-powers then M&M would prolly be better.

Hope my opinion helps making the decision ;)

Relique, I will second these suggestions, and I have some experience with both, and believe that both True20 and M&M could do it.

Additionally, on the True20 boards, I know someone put together the world rules for a very specific A-Team conversion in terms of how to tweak the power levels to give it the 1980s television feel.

Both provide very adaptive methods for creating a character to match the character's vision.

True20 might be a better match if only to keep the numbers lower, though M&M would offer much more tweaky customizability.
 


Hurray for strange conspiracy theories!

There appearantly is a book which tries to connect the Bubonic Plague with.... wait for it.... UFOS. Apparently aliens were crop dusting and spraying medieval cities and farms with with the alien viruses which could be transmitted through rats and mosquitoes or something.
 
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