The fate of the Advanced Player's Guide

I hope things go well with the dialogue you're having with Wizards. I was looking forward to Necromancer's Iron Tower adventure path and Tome of Horrors almost as much as I was the advanced players guide.

This. Heck, I was hoping to contribute to Tome of Horrors 4E. (And will still happily do so, to any 4E monster book Necro might eventually do.)
 

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I hope things work out with Wizards, Orcus! (By the Abyss, what I really hope is that you get WotCo to change the GSL!)

You deserve better terms than the current GSL. This has confirmed that.



I hope this works out to the benefit of all involved - I dare say XRP has already gained by this, and I hope it gets better for Necromancer, all other 3pps, freelancers (not least Ari).
 




Interesting preview, I'll have to take a look at it.

Glancing down the powers, are there really two powers called "Deadly Dodge"?

Cheers

It's the same power in two different locations. We should have recorded them as one power with two locations like Discordant Hallucinations and Distant Eyes.

joe b.
 

So yeah, I'm kinda stumped on the sorcerer. I'm interested in seeing what WotC does with it.

I though I saw some reference of them being more along the lines of "wild mages" with barely controlled powers and residual effects.

edit: page 85 of Races & Classes

Phaezen
 

I though I saw some reference of them being more along the lines of "wild mages" with barely controlled powers and residual effects.

Interesting. I'd seen that, but I'd forgotten it. Looking forward to seeing what they do. :)

But yeah, definitely not something that screams "first edition feel." ;)
 


Very interested in seeing more than just the TOC of this... is there a problem with the current state of the GSL that keeps us from seeing a few powers as a preview?

Also, am I right in thinking that the shire halfling is an old style hobbit-like halfling? If so, that ratchets up my interest a few more notches. :)
 

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