Class Acts: Swordmage


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I don't get how Dimensional Thunder works. You make a weapon attack, Int vs. Fort . . . and you teleport even if you missed . . . and if you hit you deal 2[w] + Int damage . . . and the people adjacent to wherever you teleported take ongoing thunder? Is that right?

So I hit Ted, teleport over to Susie and Tim, and Susie and Tim take the ongoing thunder damage?
 

I don't get how Dimensional Thunder works. You make a weapon attack, Int vs. Fort . . . and you teleport even if you missed . . . and if you hit you deal 2[w] + Int damage . . . and the people adjacent to wherever you teleported take ongoing thunder? Is that right?

So I hit Ted, teleport over to Susie and Tim, and Susie and Tim take the ongoing thunder damage?

It's more like this:
You first teleport adjacent to Ted (if you can reach)
Then you hit Ted (dealing 2[W] + Int damage)
Then If Susie and Tim are adjacent to Ted they (Ted included) take the ongoing damage.
 
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I don't get how Dimensional Thunder works. You make a weapon attack, Int vs. Fort . . . and you teleport even if you missed . . . and if you hit you deal 2[w] + Int damage . . . and the people adjacent to wherever you teleported take ongoing thunder? Is that right?

So I hit Ted, teleport over to Susie and Tim, and Susie and Tim take the ongoing thunder damage?

Agreed - it is awkward as written. Zsig already said what I was going to say.

But in general terms, I think Effect (#1) should be moved up two lines (above the attack and target lines), that would make it perfectly clear.
 

Anyone like to venture a guess as to why Frigid Blade uses the unwieldy 'penalty to speed' mechanic rather than the simpler "slowed" condition? It seems a bit counter to the overall design goal of the edition.

Dimensional Thunder is fun, but overly complex in my opinion.

I just about fell out of my chair laughing at Incendiary Sword. Did any one else here play 'Spiritual Warfare' back in the day for NES/Sega? LOL

Sleet Strike is kinda m'eh. Great against kobolds, but almost pointless against solos. Not a very flexible power.

Lightning Strider and Leaping Flames bring the pain. :)
 


Agreed - it is awkward as written. Zsig already said what I was going to say.

But in general terms, I think Effect (#1) should be moved up two lines (above the attack and target lines), that would make it perfectly clear.

Oh! I just realized the first "Effect:" line is below "Attack:".
That certainly isn't right.

I wasn't even understanding the problem.

Lord Tirian said:
It would be much, much better, if they would use the "secondary attack" language, i.e. stating the effect plus "and make a secondary attack". Would clear up a lot.

But... there's no secondary attack, "Effect(#2)" happens regardless if you hit or miss.
 

They ought to stick to their "standard" format for powers.

I.e. something along the lines of "you may teleport up to 5 squares before making this attack" instead of effect #1.
 

It's more like this:
You first teleport adjacent to Ted (if you can reach)
Then you hit Ted (dealing 2[W] + Int damage)
Then If Susie and Tim are adjacent to Ted they (Ted included) take the ongoing damage.
This isn't quite right. You've got the order of events, but Susie and Tim take ongoing damage if they're adjacent to you, not if they're adjacent to Ted.
 

Anyone like to venture a guess as to why Frigid Blade uses the unwieldy 'penalty to speed' mechanic rather than the simpler "slowed" condition? It seems a bit counter to the overall design goal of the edition.

Dimensional Thunder is fun, but overly complex in my opinion.

I just about fell out of my chair laughing at Incendiary Sword. Did any one else here play 'Spiritual Warfare' back in the day for NES/Sega? LOL
If you have +6 mod to Con (24), you can lower most of your opponents' speed to 0 (most have only 6 squares/30 feet speed).
 

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