StreamOfTheSky
Adventurer
I hate and passionately ignore CPsi for stupid errata like Crystal Shard. (Another one limits you to one astral construct at a time even though all other casters have no such restriction...and then introduces a PrC in that very same book in order to gain back the ability to summon multiple contructs you originally had before the bloody book came out! Classy.)
Really, as they were nerfing Crystal Shard like this, at the same time they were giving wizards and sorcerers the orb spells, Wings of Flurry, and more. And as someone else said, direct damage is weak to begin with. Battle Field control and save-or-lose (depending on the spell, the "save" part is optional) are the most devastating things a caster can do, and in particular psionics gives a nice amount of powers that can instantly end a fight. whenever my Telepath was given a single powerful enemy encounter, she'd automatically shoot for Brain Lock, cause yikes. If it works, battle over.
Really, as they were nerfing Crystal Shard like this, at the same time they were giving wizards and sorcerers the orb spells, Wings of Flurry, and more. And as someone else said, direct damage is weak to begin with. Battle Field control and save-or-lose (depending on the spell, the "save" part is optional) are the most devastating things a caster can do, and in particular psionics gives a nice amount of powers that can instantly end a fight. whenever my Telepath was given a single powerful enemy encounter, she'd automatically shoot for Brain Lock, cause yikes. If it works, battle over.