FrozenChrono
First Post
Here are a few factors to consider when calculating DPR.
Combat will theoretically last 5-10 rounds, 4 rounds of which will be encounter powers, and in important fights (where damage is really gonna matter) it's likely 1 or 2 daily's will be used. That means at high levels (after levels 7 - 11) at will comparisons are basically meaningless.
There are almost no daily's for Tempest fighters
There are few encounter powers for Tempests (some levels don't have any) so they are basically sword and board fighters as far as DPR is concerned any round they can't take advantage of dual wielding.
While they do get to add all those shiny bonuses to each attack two handed fighters get to use there big [W] dice on:
Opportunity attacks
Charges
Stances (like Quicksilver Stance, and Rain of Steel)
Basic attacks granted by allies
As an added bonus Scale wearers can negate the speed penalty from heavy armor, it would take a heavy Dex investment to match their AC in hide armor.
Combat will theoretically last 5-10 rounds, 4 rounds of which will be encounter powers, and in important fights (where damage is really gonna matter) it's likely 1 or 2 daily's will be used. That means at high levels (after levels 7 - 11) at will comparisons are basically meaningless.
There are almost no daily's for Tempest fighters
There are few encounter powers for Tempests (some levels don't have any) so they are basically sword and board fighters as far as DPR is concerned any round they can't take advantage of dual wielding.
While they do get to add all those shiny bonuses to each attack two handed fighters get to use there big [W] dice on:
Opportunity attacks
Charges
Stances (like Quicksilver Stance, and Rain of Steel)
Basic attacks granted by allies
As an added bonus Scale wearers can negate the speed penalty from heavy armor, it would take a heavy Dex investment to match their AC in hide armor.