Shemeska
Adventurer
Cosmic evil becomes overused and meaningless unless you keep it for the only beings that honestly need and deserve the title - actual fiends. Demons, devils, 'loths, gehreleths, night hags, hordelings, bezikiras, etc etc.
Mortals unless you include some flavor text involving fiendish pacts, racial curses, etc shouldn't be painted with the broad brush of they are always EVIL, because it rapidly can descend into a case of 'they're evil because they're different and thus they're evil'. Even painting the undead with that sort of brush seems shallow to me, and it's overly restrictive too, since it doesn't allow for the exceptions to what might seem a rule in-game. Woah the lich descended into undeath, sacrificing his mortality and afterlife to secure the worldly safety of his people? But but but he's a lich and they're not supposed to be heroes. He's supposed to be evil! Etc etc.
Exceptions are fun. Alignment straightjackets are not. And it's even doubly so when the straightjacketing is tighter even as the alignment options and supposed reliance on alignment go down.
Mortals unless you include some flavor text involving fiendish pacts, racial curses, etc shouldn't be painted with the broad brush of they are always EVIL, because it rapidly can descend into a case of 'they're evil because they're different and thus they're evil'. Even painting the undead with that sort of brush seems shallow to me, and it's overly restrictive too, since it doesn't allow for the exceptions to what might seem a rule in-game. Woah the lich descended into undeath, sacrificing his mortality and afterlife to secure the worldly safety of his people? But but but he's a lich and they're not supposed to be heroes. He's supposed to be evil! Etc etc.
Exceptions are fun. Alignment straightjackets are not. And it's even doubly so when the straightjacketing is tighter even as the alignment options and supposed reliance on alignment go down.
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