Yes.
A quick glance at human history makes that unlikely.
Yes.
Except that D&D is not human history. In D&D, settlers actually are taking back lands from inhuman and subhuman monsters, which for humanity has not happened unless you count it when Cro-Magnons wiped Neanderthals off the face of our planet in pre history.A quick glance at human history makes that unlikely.
So the PCs in your game never fight human opponents?
I fully support "orcs are born to be evil" cosmologies. There's nothing wrong with them. But your argument here seems a trifle irrational. I don't think campaigns in which "we're hunting bandits, but that doesn't mean it's open season on all humans" is a legitimate statement really qualify as some sort of deep, philosophical exploration of the "nature of EVIL".
I don't care if the orcs have any reasons to attack the village. I don't care if the village started the fight. I am a villager. That is the team I play for. Orcs want to destroy my village. I don't want my village destroyed.
Except that D&D is not human history. In D&D, settlers actually are taking back lands from inhuman and subhuman monsters, which for humanity has not happened unless you count it when Cro-Magnons wiped Neanderthals off the face of our planet in pre history.
Well, that is changing, and has been for a while. What Scott suggests (and what WoW's horde and Eberron's noble goblinoids are) toss in more moral ambiguity into the situation.
Now, moral ambiguity doesn't work excellently in every game (especially something more Tolkeinish), but like Scott, I find it an interesting thing to play with. Orcs are not monsters in most of my games -- they are just different creatures, different cultures.
Part of the reason I go this route is because I'm eager to reject the implicit racism of myth and legend that say that anything different and foreign isn't basically human. It's a modernism that I'm eager to embrace in most of my games (but, it must be said, not all).
Although I have gamed with a few that wanted to play "Moral Dilemmas and Existentialism" for a short time. Those games tended to become more about individual players working through their own issues and bordered on "therapeutic role-playing." Those people would be better served by reading Sartre than playing in games that I enjoy.
So you would enjoy playing in a game that modeled the Israeli-Palastinian Conflict?
Sorry, I play games to escape reality, not model it badly.
Sorry, I don't see how this...
[My Quote]
and this...
[Another Quote from me]
are really all that different, IMO just different types of "therapy". Honestly I love the elitism of if you want to explore anything more than... me...BASH!...Orc you're trying to have a therapy session...