TwinBahamut
First Post
That is a pretty odd thing to by cynical about. When has WotC ever needed a justification to create lots of classes? There were tons of classes in 3E even without power sources and roles, so I don't see how the addition of those things would change anything. Besides, when has the addition of large numbers of classes ever been a bad thing?Personally I think that they are no help at all to players, in that they pigeonhole classes and pigeonhole characters too much.
The cynic in me sees them as an an attempt to produce grids (roles vs power source) to enable loads of new classes to be created to fill PHBn to PHBn+1 and so on.
Regardless, WotC has even said that they are not interested in "grid-filling", and it is the players who are demanding and expecting that holes in the "grid" get filled.
Nonsense. If that were true, then it would be impossible for two classes to share the same power source and role and remain distinct. Class pairs like the Ranger and Rogue or Warlock and Sorcerer clearly contradict that. 4E classes are built around a strong central idea, but they also happen to belong to roles and power sources. It is not like this is a totally new thing, either, considering the various "power source" books of 3E, such as Magic of Incarnum or The Expansed Psionic's Handbook, which presented a number of classes that fulfilled different roles in the party rooted in the same flavor and mechanics.D&D is a class based system, and that is fine. I prefer the way classes have been created for years and years where they are developed around a strong central idea. 4e classes don't so much have a strong central idea as a fusion of a role and a power source.
Again, I consider this to be absurd. Besides, what exactly is the "pigeonhole for their role"? What is the "pigeonhole" that makes the Warlord and Cleric classes even remotely the same, let alone every individual Warlord or Cleric regardless of race choice, feat choice, weapon choice, and individual characterization and player personality? Such a thing can't possibly exist.What I see is less players thinking about being "Blagwulf the bold" or "Sienna the Sneaky" and instead just fitting into the pigeonhole for their role. Like all the others in their role.
Well, if you are talking about the different versions of humanoids, I can't possibly disagree with you more. Those seem to be one of the most wildly popular kinds of creature in the new MM, and the vast majority of DMs (including myself) seem to love them because they allow complex and fun encounters with no prep work. Besides, it is trivial to create new creatures to add to the mix using the monster creation rules, monster race stats, templates, and class templates. All that has been removed is the necessity of doing a lot of creative work yourself, not the ability to do so.Monster roles may be happy for new DMs to sort out appropriate challenges, but again it seems to have been a license for designers to create a bunch of wildly different versions of a monster which maybe have one tiny thread linking them together. I much preferred the 3e method of having base creatures to which classes could be added to support different roles (for instance).