Henry
Autoexreginated
Speaking from my own anecdote, I know exactly what Rob's describing. In our 19th level 3.5 game, we played two weekends ago when the player of the Truenamer called in sick. He's the only real magic-user of the group -- he does the healing, the status buffs, the status removals, etc. We kept playing anyway, but by Tyr, we should have cancelled. Had he been there, the adventure that night would have been of average difficulty. Instead, the DM didn't alter the session, played it as he wrote it, and as a result, ever single encounter was either hideously frustrating or a near party wipe. Had I been missing (I play the Crusader), I doubt they would have noticed, strategy-wise.
It's actually lent me strong persuasion to retire my Crusader (which I am loath to do, since I enjoy playing him) and write up a Wizard or Mystic Theurge. If the Truenamer player misses again, or worse retires his PC like he's been hinting because he is getting tired of the mechanics, then someone is going to need to take up the slack, or call the game.
It's actually lent me strong persuasion to retire my Crusader (which I am loath to do, since I enjoy playing him) and write up a Wizard or Mystic Theurge. If the Truenamer player misses again, or worse retires his PC like he's been hinting because he is getting tired of the mechanics, then someone is going to need to take up the slack, or call the game.