MichaelSomething
Legend
And I would say we are perhaps discussing two different aspects of roleplaying. I can say I am a "ladies man"... I can buy diplomacy up so that I am as good as everyone and anyone else who specializes in it... I can even roleplay the part well and perhaps get a bonus from my DM (of course anyone who isn't a "ladies man" could as well), but when it comes down to the actual roll, I get nothing mechanically that makes me any more a "ladies man" than the next guy who has a high diplomacy score. Thus even though I can roleplay it out, often times the results in game don't support this concept and thus I'm getting turned down, slapped in the face or dissed just as often as ebveryone else... regardless of my "roleplaying".
Ladies' Man
"Can I buy you a fish sandwich?"
Prerequisties: 16 Charisma, Male, trained in Diplomacy
[ame="http://www.youtube.com/watch?v=DjN8X7tgpUE&feature=related"]A Ladies Man in Action[/ame]
Ladies' Man Path Features
Classic First Line (11th level): The first Diplomacy check you make when interacting with a lady receives a +5 power bonus.
Smooth Moves (11th level): You can spend an action point to automatically gain two successes in any Skill Challenges that involve "enchaning relationships" with the ladies. You can only use this power once per Skill Challenge.
Just too Fine (16th level): Any lady that makes an attack roll against you become dazed (save ends).
Ladies' Man Powers
Just hit 'em Ladies' Man Attack 11
When it comes to fighting, forget the fancy stuff and just hit them.
Save the fancy stuff for the ladies.
Encounter * Weapon
Immediate Interrupt Melee Weapon
Trigger: An adjacent creature uses a power that is not a basic attack.
Target: The creature making the attack
Attack: Strength +2 vs. AC
Hit: 2[W] plus Strength modifier damage and the target's attack is cancelled.
Increase to +4 bonus at 21st level.
Taking your Calls Ladies' Man Utility 12
Since you are such a Ladies' Man, you offer advice to others about relationships.
Encounter
Immediate Reaction Ranged 30
Trigger: An ally fails a Diplomacy check while interacting with a lady.
Efffect: That ally rerolls that check using your total Diplomacy bonus instead of their own.
Supreme Seduction Ladies' Man Attack 20
No lady can resist the Ladies' Man.
Daily * Charm
Standard Action Ranged 5
Target: A lady
Attack: Charisma + 6 vs. Will
Hit: The target is Dominated for a number of hours equal to your Charisma modifier.
Miss: The target is Dominated until the end of your next turn.
Your welcome Imaro.