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I now want to see the thread, "Tell us about when you made a dark pact with David Bowie":)

You remind me of the babe.

Also known as, the movie that taught women everywhere the powers of the package pants.



Side note: I found Incarnum mechanics to be fun, but the actual flavor for everything that wasn't Totemist related to be lacking. Totemist would be more fitting in primal, anyways.
 


(2) Once again, the WotC devs show why they're actually paid for this kind of stuff. I think the Full Discipline idea is kind of brilliant; it gives the Monk a shtick that just hasn't been seen in 4e, as of yet. I'm impressed that they are able to still come up with new stuff, and am happy that the idea well hasn't run dry yet.

The more I look at the Full Disciplines, the more intriguing it is. Somebody else said it in another thread, but it effectively gives the monk a ton of utility powers relative to other classes.

A power like Crane's Wings isn't just a great at-will attack power, it actually gives the monk the ability to superjump at-will outside of combat, or even make two consecutive boosted jumps a round.

While it would probably be a rare event, you can even burn an encounter attack power just for the mobility effect. The ability to plow through difficult terrain at a higher than normal rate of movement and gain a defensive bonus to OA's with Drunken Monkey is nothing to sneeze at, and that's just the movement portion of the power.
 

or even make two consecutive boosted jumps a round.

I think you can only use one Full Discipline technique once per round? So the move action, then the standard, or vice versa, with a minor thrown in somewhere.

I dunno. That sidebar makes my head hurt.

I'd also ditto that Incarnum was great fun as far as mechanics go, but the fluff was meh.
 


I think you can only use one Full Discipline technique once per round? So the move action, then the standard, or vice versa, with a minor thrown in somewhere.

I dunno. That sidebar makes my head hurt.

I'd also ditto that Incarnum was great fun as far as mechanics go, but the fluff was meh.

If the Full Discipline tech is At-Will, you can use it At-Will. Essentially, the wording is funny because they don't want anyone to blow one of the Encounter Fill Discipline powers, then try to double move using the move tech.

As an aside, wasn't there a book in the 3E era that explicitly said/implicitly implied that "Ki" was just another expression of the same force that powered Psionics? I want to say maybe Complete Adventurer, around where the Ninja was discussed? Did I totally make this sidebar up in my head? :-S
 

I think you can only use one Full Discipline technique once per round? So the move action, then the standard, or vice versa, with a minor thrown in somewhere.

I dunno. That sidebar makes my head hurt.

You can use the techniques of an encounter power once a round. You can use the techniques of an at-will power as many times as you want during a round.

So, you could use the Move Techniques of an at-will power twice in a round, or even more if you have ways to get extra move actions! You could even use the Techniques outside of your turn, like if a warlord used Knight's Move on you to grant you a move action on his turn.
 
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I think you can only use one Full Discipline technique once per round? So the move action, then the standard, or vice versa, with a minor thrown in somewhere.

There is a stipulation with Encounter Powers that each tecnique can only be used once. With the at-will Full Discipline techniques you are free to divy them up however you wish until you run out of actions, as long as you aren't using more than one discipline per round.
 

so if lets say my elf has Danceing Cobra can I always (atwill) move my speed+2 so then when doing over land count as speed 9???

Indeed you can! Which corresponds pretty closely to what I was about to ask: for overland travel purposes, what if my Monk with the Jumping ability (something Crane?) wants to use that overland? Distance jumped isn't limited by his movement so you could possibly get some good additional movement out of it (particularly at higher levels, or with some resources invested into Jumping). Also, nothing says Wire-Fu/Wuxia like a guy traveling around the country side leaping from tree to tree, branch to branch, gliding gracefully over the serene lakes. :cool:
 

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