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I have the Eberron Player's Guide and Kingdom of Ghouls


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Eberron:
Can you list off what kinds of Magi-Tech there is?
What is there for Changelings?
What are Kalashtar like?

Ghouls:
Tell me everything they have for Sigil?

Also, thank you and *is envious* :)
 



So far, everyone has asked questions about the EPG, and as an artificer player and Eberron fan I'm curious about its content, but my question is about what new monsters appear in Kingdom of Ghouls?
 

How close did they stick to Eberron's established fluff and did they make a lot of changes to the setting to fit the new 4E design philosophies?

What kind of new lovin' do the Warforged get?
 

Can you provide a brief description of the contents of the Player's Guide, please? Like how many new (for 4E) races, mechanics, etc.

Another One: How are dragonmarks and aberrant dragonmarks handled?
 
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What are the Eberron paragon paths and epic destinies?

From looking at the table of contents and skimming the Eberron Player's Guide, did anything jump out at you as surprising?
 

ok, well i think most of the ebberon stuff has all been asked...races...marks...ect. I do wonder if there is a second class (or new build) in there...

How ever the kingdom of ghouls is what I want to know about...does it pick up right where deaths reatch left off
[sblock=end of deaths reatch spoiler]
by that I mean do we learn about the primodial that is missing? and did orcus and co get any other cool new toys from there?
[/sblock]
Also I assume that the ghoul king himself is the last BEG, but some of us playing the mods have felt Orcus is slightly out of character and depth in the last two...leading some to think he may have help from more of a ploter...any cool hints you can drop?
 


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