Krensky
First Post
Still, can't you say, "You've come a long way, baby"?
Considering that they do less then they did in 3.5 or that similar concepts do in other later generation d20 games, not really.
Still, can't you say, "You've come a long way, baby"?
Er. . . in Eyes of the Overworld, Cugel tries to rape a woman in a fairly barbaric act of revenge. Likewise, he lies, steals, and cajoles himself back home. He may use big words, but he's far from civilized.
Yep. That's THE POINT! I'm not sure what you think you're arguing against.Dire Bare said:Like many seminal inventions, D&D has moved way beyond the initial ideas and intentions of its creators, Gygax and Arneson.
Assuming, of course, you found the scrolls before you found the X.Action points are a resource you expend to help your playing piece win, in terms of story control they are no different than a spell, potion or scroll.
A lot less powerful than those old scrolls of protection from X Gary used to place in his dungeons, when the BBEG was an X.
I don't see any rules for story in 3e. The less killable 4e PCs do support story. When a protagonist dies unexpectably that's normally held to be unsatisfying.
Player skill and luck are both important to a higher degree? That sounds mutually exclusive. Player Skill directly conflicts with things that are based mostly on luck. And Save or Die effects are the epitome "of luck vs player skill". Player Skill would be avoiding to enter a situation that relies on luck and instead guarantees a positive outcome.1) Higher degree of player skill involved in survival.
2) Higher degree of luck involved in survival.
3) Save or die effects (a big one).
A 1st level character cleaves through hordes of Kobolds and Goblins. A human guard is a 4th level "monster" that can beat an individual PC up quite easily, possibly in very humiliating ways.Hairfoot said:A 4E campaign, OTOH, assumes a party of X-Men, far superior to the commoners, cleaving through hordes of foes and threatened only by the strongest of enemies. I cannot identify with such characters, and they seem more like playing pieces than protagonists I want to weave a story with.
Yep. That's THE POINT! I'm not sure what you think you're arguing against.
Some people like the new direction. Other people are not so enthusiastic. Is this news?
Silly chancellor. You should know by now that when it comes to personal taste and preference, there's only the speaker's way, and the wrong way.While it might be nice to discuss the theories behind preferences and sensibilities and what-not, never mistake anything of this for a "moral" judgement. It is about personal taste and preference.