What? The fluff is "you tell the gods and Fate to go f*** themselves, and they have to accept it." How is that no the very definition of awesome?
*shrug* And then what? It just seems like setting your sights a little low compared to things like "I become a legendary king" or "I become an archdevil" or "I become a freakin' god." Sure, you told the gods and Fate to go screw themselves, but what does that actually mean? What can you do now that you couldn't before, and that your buddy the newly ascended demigod can't do in five different flavors of cool?
This epic destiny seems rather like setting up a strawman in order to knock it down. Being free of Fate and the gods is only epically awesome if Fate and the gods were previously pushing you around like a piece on a chessboard - in which case, I can't imagine your experience playing the campaign has been anything but miserable. I guess this is the epic destiny for people with railroading DMs.
Plus, I think this territory is mostly covered by the Deadly Trickster epic destiny. Which also has cooler mechanics.
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