Byrons_Ghost
First Post
I know the PDF is out, but I prefer hard copy so I'll be waiting for that. Has anyone bought and/or played this game yet?
I know the PDF is out, but I prefer hard copy so I'll be waiting for that. Has anyone bought and/or played this game yet?
I'm certainly going to be watching the reviews of this game closely. It sounds like it eliminated most of the tactical aspect I felt bored with in 3.5 and increases interesting options that give flavor.
Such as what?There's still a good but of tactics to combat, but they're very different then the tactics in 3.0 or 3.5 and nothing at all like 4e.
Such as what?
Discouraging action and in-play resource-management (as opposed to having to manage your skill points or something).What specifically about 3.0 combat bored you?
Discouraging action and in-play resource-management (as opposed to having to manage your skill points or something).
The first one has already been mostly covered by saying AoOs are gone. I found those to be simple blocks to anyone trying things rather than tactical elements. But you mentioned skills can be disrupted. How is that handled?
For the second I have read all the previews I could find, so I do understand that FantastyCraft has per-adventures and I believe per-scene resources. I suppose if that was all it would be fine, but I'd like to know how much it relies on tracking ammo and the sort of resources like D&D's potions and wand charges.
Thanks for all the answers.