Flipguarder
First Post
I'd also like to point out. My minions almost always get something like level X 3 hp. I don't like the whole "I hit you with a couch cushion, you fall down" thing.
I'd also like to point out. My minions almost always get something like level X 3 hp. I don't like the whole "I hit you with a couch cushion, you fall down" thing.
The problem with using descriptions and other in-game clues to minions is that they're just not appropriate. Minion is a pure game mechanic, nothing more. As pointed out above, it's not even a normal "weak" monster, it completely breaks the rules. Forcing the players to use in-game actions to determine the existence of a completely artificial game mechanic on an enemy is simply wrong. Even then, as noted previously, some DM's will mix the non-minions and minions together, not only causing the PCs to wastes actions and resources to figure things out, but then to possibly waste dailies and the like on the very thing they thought they were trying to avoid. Congratulations, you "beat" the players.
I'd also like to point out. My minions almost always get something like level X 3 hp. I don't like the whole "I hit you with a couch cushion, you fall down" thing.
I am glad to find your site - now I know what a good one looks like.no. being descriptive of the monsters is more than enough for a player to figure out the minions from the non minions in the battle if they decide to bust off a daily on a minion its their problem they should have felt out the enemy before trying that
I'd think so, yes. But, hey there's always someone out there who's different.You act as if all players WANT to automatically know this stuff.
Whoa, hey, easy on the exaggeration and straw men. I never said anything about revealing "every piece's capabilities." I also think you're overemphasizing the importance of a minion. In fact, letting players know which ones are minions emphasizes your point and let "the PCs be heroes." The only purpose for hiding minions is the opposite of that. Imagine the PC down to 2 hit points and no healing surges decides to use his last remaining daily to try and take out the BBEG so he doesn't go out alone. Only, which one is it? There are five bad guys and they are indistinguishable. The PC gets a 20% chance to choose correctly else the DM "wins!"<snip> ... A lot of the mystery has already been bleeded out of the game system. If I wanted to play chess where I know every piece's capabilities, I'd play chess. Or, Monopoly.
It used to be that the DM had mysteries behind his game screen. Problems to solve, challenges to overcome. How challenging is for the players it to overcome minions (or even the non-minions) when every minion has MINION stamped on his forehead for the players?
Forcing the players to use in-game actions to determine the existence of a completely artificial game mechanic on an enemy is simply wrong.