Question: 10 is the 'average' human score for things, correct?
Then in games with point buy, if you do not wish to play a smart barbarian or a stupid barbarian, leave this at ten for those mental stats, yes?
I'm not an expert(with D&D or roleplaying) and do not expect people to hew zealously to the 'altar of roleplaying', but if I see an Int 3 character scoring a 200 on an IQ test, I'm going to have to say that my immersion would be wholly ruined. By the same token, an int 18 wizard scoring a 15 on the same test would baffle me, unless I was informed that the wizard was focusing on a new formula rather than the test...
If someone plays Gonad the barbarian (Name stolen from someone I know personally), with a low intelligence score, and frequently smashes things if they involve patient thought, I can stomach the occasional flash on insight(much like the mentions of Forrest Gump). But if he consistently solves all the puzzles, how is he actually stupid?
Also, are the puzzles the DM is throwing at the party in some of these examples intended for the players, or the characters? Personally, I get irritated when playing a character with massive intelligence being given a puzzle and being told to solve it as a player, when I do not have the same intelligence my character does. At this point, I'm of the opinion that HINTS towards the answer should be given to said player, as a reflection of this intelligence.
However, if the puzzle is meant to be for the players and not the characters, why is it in a game about roleplaying characters?
Then in games with point buy, if you do not wish to play a smart barbarian or a stupid barbarian, leave this at ten for those mental stats, yes?
I'm not an expert(with D&D or roleplaying) and do not expect people to hew zealously to the 'altar of roleplaying', but if I see an Int 3 character scoring a 200 on an IQ test, I'm going to have to say that my immersion would be wholly ruined. By the same token, an int 18 wizard scoring a 15 on the same test would baffle me, unless I was informed that the wizard was focusing on a new formula rather than the test...
If someone plays Gonad the barbarian (Name stolen from someone I know personally), with a low intelligence score, and frequently smashes things if they involve patient thought, I can stomach the occasional flash on insight(much like the mentions of Forrest Gump). But if he consistently solves all the puzzles, how is he actually stupid?
Also, are the puzzles the DM is throwing at the party in some of these examples intended for the players, or the characters? Personally, I get irritated when playing a character with massive intelligence being given a puzzle and being told to solve it as a player, when I do not have the same intelligence my character does. At this point, I'm of the opinion that HINTS towards the answer should be given to said player, as a reflection of this intelligence.
However, if the puzzle is meant to be for the players and not the characters, why is it in a game about roleplaying characters?