Deadline247
First Post
I’ve only run two of your published 4e adventures, H1: Keep on the Shadowfell and now E1: Death’s Reach. Some of my suggestions may or may not match up with the majority here, but I’ll share them anyway.
- I wish villains were more fleshed out and gave the PCs reason to care other than wanting to beat the XP and magic items out of him.
- Someone else mentioned that today’s encounters generally take much longer than they did in the old days. Please keep this in mind when creating your adventures.. For example, I just finished DMing my 4th weekly session of Death’s Reach and my group still has two fights to go before they actually get to speak to the Raven Queen, which is where the adventure is REALLY supposed to start. I may not be the best DM in the world, but I think that 5 or 6 weeks worth of pre-adventure is a bit much.
- PLEASE, PLEASE, PLEASE, make unmarked maps for each adventure available through DDI. I don’t mind printing them out myself and tiling them together, but the fact that I have to spend time Photoshopping out all of the NPC markers is incredibly annoying and time-consuming.
- This probably won’t be popular around here, but I personally would like to have monster tokens included with published adventures (or at a bare minimum, downloadable through DDI). My minis collection is rather small and I either have to use the same minis over and over or else I make my own tokens from the artwork you post. And someone who is brand new to the game is going to be stuck using coins or buttons or whatever is handy…which is lame.
- On occasion, why not tap into your stable of fantastic novel writers for adventure storylines and let your in-house team populate it with encounters? Personally, I would love to play a 4e adventure co-authored by R.A. Salvatore, Margaret Weis, or Tracy Hickman. These people know how to craft engaging stories!