Insight
Adventurer
I'd like to throw in a vote for a pirate-themed AP.
I'd also like to pitch a "half" AP (1-15) as a release and then the other "half" using the same basic plotline as another AP (16-30). It would help to reduce the immediate overhead for each release; in essence, you could release the first "part" when you'd be in the middle of the development cycle, instead of waiting until the end. That would certainly aid in getting the product to market faster.
Finally, and I don't know if this is the place, but I'd like to throw my hat in the ring as a possible developer. I have produced work for 3.5 SRD stuff (Skull & Bones) that has a pirate theme, if you go in that direction. Heck, even if you don't, I'd probably be interested in pitching in.
I'd also like to pitch a "half" AP (1-15) as a release and then the other "half" using the same basic plotline as another AP (16-30). It would help to reduce the immediate overhead for each release; in essence, you could release the first "part" when you'd be in the middle of the development cycle, instead of waiting until the end. That would certainly aid in getting the product to market faster.
Finally, and I don't know if this is the place, but I'd like to throw my hat in the ring as a possible developer. I have produced work for 3.5 SRD stuff (Skull & Bones) that has a pirate theme, if you go in that direction. Heck, even if you don't, I'd probably be interested in pitching in.