Jeff Wilder
First Post
I'm with Piratecat; I love this aspect of M&M. Absolutely love it.And the best part is [that "fudging" in M&M] is done with player knowledge and agreement to the mechanic up-front and player knowledge of the event during play.
On the other hand, a mechanic like this fits the superhero genre in a way that it doesn't, IMO, fit many others. (IMO, it also fits Star Wars, and there are likely other examples.)
While the part of my aversion to fudging that is based in logic would be satisfied if an M&M-like Hero Point system were applied to D&D, the part of my aversion to it that is more visceral would still hate it.
While Hero Points can be used by players for many purposes in M&M, the primary game mechanical purpose is to replace hit points. In D&D, hit points are ablative plot protection. M&M has a save mechanic, which means that without a do-over, an ostensibly powerful character (hero or villain) will be one-shotted significantly often, and that's just not fun. Adding Hero Points (or other fudging) to D&D is adding another layer of plot protection ... and IMO, it's too much.
(For what it's worth, if I were DMing OD&D (for some reason, perhaps I was in Hell, wait, is this Edition Warring?), I'm pretty sure I'd hold my nose and fudge until the characters were powerful enough not to be killed by a falling twig from a nearby tree.)
As an unrelated aside, it's kinda fun to post while hopped up on Guatemala Antigua, with the Ting Tings cranked absurdly loud in one's noise-isolation headphones. I'm more or less vibrating.