Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g)

renau1g

First Post
As Grigo's blast is heading towards the creature it also disappears from sight, then in the blink of an eye reappears in the same spot seemingly unharmed.

[sblock=OOC]
D55 uses encounter power Incorporeal Form - save (1d20=20) negates the attack

So D55 is in the same position.
[/sblock]
 

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Fragsie

Explorer
Psais stands behind Grigo and One-Who-Waits and points his staff over the gnome's head as he whispers a quiet prayer.
"Mother, take these abominations in your grasp, send them back to the fell realm from whence they came."

The end of the deva's staff glows brightly, then the light shoots down the corridor, breaking apart into a hundred shimmering crystalline feathers that rain down upon the tentacled orbs attacking Psais' allies.

[sblock=Actions]Move - >L34
Standard - :ranged: Grasping Shards on I26-K28; 1d20+5= 25 (crit) vs. (fort) drone93, 19 vs drone80, 5 damage
Rolls
[/sblock]

[sblock=Ministats: Psais]
Deva Invoker 1
Character Sheet,
Initiative: +0
Senses: Normal
P-Perception: 16 P-Insight: 19
HP: 25/26 SurgeValue: 6 Surges: 7/9
AC:15 Fort:14 Ref:13 Will:15

Action Points: 1
Resist: Radiant 5, Necrotic 5
Speed:6
Languages: Allarian, Primordial, Draconic

:branged: Avenging Light +5 vs. Fortitude; 1d10 + 5 radiant damage; if a bloodied ally is adjacent + 3 radiant damage.
:bmelee: Quarterstaff +1 vs. AC; 1d8 - 1 damage.

Combat Notes

Astral Majesty - +1 to all defences against bloodied foes.
Covenant of Wrath - +1 damage per target for divine encounter and daily powers.
Staff of the Warmage - +1d6 on a crit [Implement]

[sblock=Skills]
Acrobatics +0
Arcana +7
Athletics -1
Bluff +0
Diplomacy +0
Dungeoneering +4
Endurance +3
Heal +4
History +9
Insight +9
Intimidate +0
Nature +9
Perception +6
Religion +9
Stealth +0
Streetwise +0
Thievery +0
[/sblock]
[sblock=Powers]
Avenging Light
Grasping Shards
Call Spirit Companion

Memory of a Thousand Lifetimes
CD: Armour of Wrath
CD: Rubuke Undead
Raven's Claw
Thunder of Judgement

The Lady's Aid
Invocation of Ice and Fire
ITEM Staff of the Warmage
[/sblock]
[/sblock]
 


pacdidj

First Post
Them buggers only got one of them blinks in em, this one should be finished up for true, thinks Yimayngurr as he steps backward, taking aim at the closest betentacled monstrosity monstrosity and bracing himself. Unfortunately though, as he charges forward the creature's writhing tentacles bend his perception of reality, and his spear point dips too low to harm it.

[sblock=Actions and Rolls]Move to I28.

Standard= :melee: Charge Drone 55 using Marauder's Rush, moving to K28: 1d20+9 = 12 vs AC miss[/sblock]

[sblock="Yimayngurr stat block"]Yimayngurr Male Half-Orc Hunter Ranger 1
L4W:pC:Yimayngurr (pacdidj) - L4W Wiki
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light Vision
AC:16, Fort:15, Reflex:15, Will:12
HP:22/27, Bloodied:13, Surge Value:6, Surges left:5/6
Action Points: 1, Second Wind: unused
Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot

Ammo -
Javelin: 5/5

Conditions -[/sblock]
 

H.M.Gimlord

Explorer
Eithal finally wakes up and smells the coffee....It smells bad. She swings her axe and slices through the last fell taint in front of her. Then she steps further into the room screaming, "Hayloooo! Yoooohoooo! Y'all need tah shut thayat doah! It's gayetin' cold in heyah!"

[sblock=Actions]Standard: Strength of Stone
Target: D55
Attack: 1d20+7=15 vs. AC for 15 damage. Bye-Bye Bad Guy!
Effect: Eithal gains 4 thp.
Move: to L21
Free: Get some attention and raise 1134!

Diplomacy: 1d20-1 = Nevermind. She can actually roll a 0!!!!!?[/sblock]

[sblock=Ministats]
Eithal Lemindt Arehei Female Goliath Warden Level 1
Initiative: +0
Passive Perception: 16; Passive Insight: 11; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 16; Fort: 16; Reflex: 10; Will: 13
HP: 29/34 + 4thp
Surge Value: 8; Surges left: 9/12
Action Points: 1
Powers
Strength of Stone
Thorn Strike
Warden's Fury
Warden's Grasp

Grasping Winds
Strength of Stone
Relentless Panther Attack
Form of the Relentless Panther
[/sblock]
 
Last edited:

renau1g

First Post
[sblock=ooc]
Any suggestions for OWW? Mewness will reach the 48 hr limit at around 4:30 EST or so. I'll use an at-will power if nothing's posted from Mewness by then [/sblock]
 

On Puget Sound

First Post
I'm guessing we have to be close to the portal to close it? Like, in that big glowy circle (which might not actually be there until our ritual creates it?)

Those things are going to keep coming out; we need to shut this thing quickly or we'll be up to our eyeballs in eyeballs. Psais, Waits, it will go faster if all 3 of us can work on it in between fighting.
 

Fragsie

Explorer
"I am at your service small one." The invoker says with a satisfied smile as he lowers his staff.

[sblock=OOC]If Mewness isn't about I would suggest summoning his spirit companion somewhere near the portal that will hinder new nasties coming out of it.[/sblock]
 

pacdidj

First Post
Those things are going to keep coming out; we need to shut this thing quickly or we'll be up to our eyeballs in eyeballs. Psais, Waits, it will go faster if all 3 of us can work on it in between fighting.

"Yeah, and step on it, eh mates? Them things give me the jibblies, for true. We'll hold em off best we can though," Yimayngurr says with an approving nod at Eithal's axe-work.

[sblock=ooc]Concur with Fragsie. Let's put a roadblock in front of that portal.[/sblock]
 

Mewness

First Post
Sorry again everyone!

One-Who-Waits takes another cautious step forward as the form of Knotty Virtue congeals in the air. The spirit streaks across the room, passing through the tentacled creature next to Eithal with an audible hiss.

[sblock=Knotty Virtue, in Old Allarian]"Strike here, giant!"[/sblock]

[sblock=actions]Move: to M32.

Free: summon spirit into D17. I'm assuming this will hamper things coming out of the portal based on the idea that they appear in the purplish space underneath it. If that's not the case please put Knotty Virtue somewhere more sensible.

Standard: claws of the eagle on the drone next to Eithal. Eithal gets a basic attack on it.

Interrupt: OWW will use Bonds of the Clan to save one of his friends from falling unconscious if it comes up (and if he can do so without falling unconscious himself).[/sblock]

[sblock=ministats]One-Who-Waits Male Deva Shaman 2
Initiative: +2
Passive Perception: 21; Passive Insight: 21; Senses: Normal
AC: 17; Fort: 14; Reflex: 15; Will: 16
(+1 to defenses against attacks by bloodied enemies)
Resistances: Necrotic 6, Radiant 6
HP: 31/31; Bloodied: 15; Surge Value: 7; Surges left: 8/9
Action Points: 2
Powers
Call Spirit Companion
Spirit's Fangs
Stalker’s Strike
Claws of the Eagle

Healing Spirit
Healing Spirit
Speak With Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind

Spirit of the Healing Flood

Conditions: None

Full sheet: One-Who-Waits[/sblock]
[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)] A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
  • Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
  • Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
  • Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
  • Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
  • Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
  • If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
  • When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
  • Knotty Virtue is unaffected by terrain and environmental phenomena.
[/sblock]
 

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