jaerdaph
#UkraineStrong
So by "supers RPGs of ages past" you mean Marvel Superheros? -Q.
Yeah, FASERIP.

So by "supers RPGs of ages past" you mean Marvel Superheros? -Q.
It's -5 to 5 right? Just add 7 to to those and do 2d6. The +7 can be all done ahead of play so your numbers are all 2-12.
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Has anyone else picked this up yet, and are you as excited about this game as I am? Anyone got any questions about it? Wanna start sharing hero and villain builds?![]()
Covered."You must spread some Experience Points around before giving it to darjr again."
OR, you could roll 1d6, add only your bonuses, then let the Gamemaster roll 1d6 and add his bonus (you know, the penalties you'd take) and subtract them from your total.Not sure I like the dice mechanics. The 1d6-1d6 rule is a non-starter for me (as in, I'm not going to bother because it is too goofy), but the 2d6-7 version looks playable. Makes me wonder why he didn't just go with a 3d6 curve.![]()
You know these are exactly the same, statistically, right?
OR, you could roll 1d6, add only your bonuses, then let the Gamemaster roll 1d6 and add his bonus (you know, the penalties you'd take) and subtract them from your total.
Kinda like, opposed checks... now, where have we seen that before?
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I'm not doubting you. I just find it odd, since -- completely objectively speaking -- (2d6)-7 is one more computational step than 1d6-1d6. (I suppose they're the same, if you count "pick the red die" as a step.)Yes, I'm quite aware of that, thanks. The mechanic (1d6-1d6) just seems clunky and pointless. I brought it up to four of my gamer friends the other night they all had basically the same reaction. 2d6-7 is just simpler to deal with.