• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Essentials Cleric

A thought just occured to me. In the same way that clerics get to choose domains, I wonder if wizards will get to choose schools that have a similar mechanical effect: features and pre-selected at-will and encounter powers, and possibly a level 1 utility power as well. That would be one way to bring the eight schools of magic back into 4E.
 

log in or register to remove this ad

This 'kit' will also be better suited for beginning players:
The pre-selected features will make sure a pc continues to fill it's original role. It's an extension of the builds. It trades flexibility for a guarantee that the class's powers and features work well together.
Yes! I hope this is exactly what's going on with Essentials class design. I do wonder what ability-score-generation method Essentials will give to new players, and how Essentials will help new players select from a sea of feats.

Also, I just wanted to say that I like that dwarves are now exceptionally well-suited to become clerics. I want to play a dwarf warpriest with dwarven weapon training!
 

Mike, another question if you will:

The essentials classes gain extra class features as they level up, can the existing classes also get these new class features? Or are they a core part of what an essentials class is? Are they balanced against other classes that don't have them?

This. I guess some of this new stuff may (and will) be used as options for old classes, somehow..


And this is just too much options for anyone.. old classes, essential, hibrid, and i guess more to come.. (like that shadow power book)..

I would love some interaction with the old classes IN BOOKS, not in article or compendium..

You know.. i sign DDI, but i'm still old school enough to like using my books and a pen and blank sheet papers...
 

Yes! I hope this is exactly what's going on with Essentials class design. I do wonder what ability-score-generation method Essentials will give to new players, and how Essentials will help new players select from a sea of feats.

Also, I just wanted to say that I like that dwarves are now exceptionally well-suited to become clerics. I want to play a dwarf warpriest with dwarven weapon training!
I'm wondering now whether it will actually be a correspondence of that sort of strength with all the classes.

Rogue->Halfling... seems plausible.
Wizard->Eladrin... would certainly fit
Elf-> Fighter?
 


One thing I noticed is that this Warpriest doesn't get Ritual Casting as a free feat, which probably explains what "Resurrection" is...

Anyways I like that classes are getting features over the levels. It was something I liked about classes in 3e and Pathfinder. It just feels more special if you get something that's more unique than just another power, which is something that was sort of missing from 4e.

They also get a nerfed version of Turn Undead. I didn't realize that Turn Undead was overpowered or hard to understand.
 

It's not stated per se (at least not in this article), but it says this:I _think_ someone official mentioned that Essential Wizards don't get dailies, but maybe I've mixed speculation with fact.

Either way, it's no more speculative than the post I replied to :)

It's funny that the class that has always been the Daily power class since first edition will not have daily powers in Essentials but the Cleric still does.
 

A thought just occured to me. In the same way that clerics get to choose domains, I wonder if wizards will get to choose schools that have a similar mechanical effect: features and pre-selected at-will and encounter powers, and possibly a level 1 utility power as well. That would be one way to bring the eight schools of magic back into 4E.

Given that they changed MM to be more consistent with older editions, I hope this is the approache they take! I would welcome it!
 

Thanks for stopping by, Mr. Mearls.

Here's one in Mearls' honor:
_cheers__by_Stream_Sun.gif


A thought just occured to me. In the same way that clerics get to choose domains, I wonder if wizards will get to choose schools that have a similar mechanical effect: features and pre-selected at-will and encounter powers, and possibly a level 1 utility power as well. That would be one way to bring the eight schools of magic back into 4E.
This would be rather cool. I hope this--or something like this--happens.
 

Turn undead is charisma dependant... so it doesn´t fit into the essential (and post PHB1) design of having only one main attribute and one secondary based on build.
 

Into the Woods

Remove ads

Top