Jack99
Adventurer
Demonomicon
The Demonomicon is divided into 3 chapters: Demon Lore (32 pages), The Abyss (58 pages) , Demons (58).
Demon Lore is what we would call a fluffy chapter. It starts by describing the birth of the Abyss, linking the shard of evil, the obyriths, Tharizdun going mad, the creation of demons and demonlords to the Dawn War, Miska the Wolfspider, The Queen of Chaos, the Rod of Seven Parts, the fall of Asmodeus and the Blood War. Very cool read, with plenty of nods to the former edition stuff.
Fluff-wise, we read a bit more about how the Abyss is part of what makes the demons mad as hatters, about Truenames and what the remaining 12 obyriths are up to. Crunch-wise, we get an awesome demon-possession mechanics, death-throes powers, summon demon ritual, monster themes for 7 different demon lords and demon summoners and their bound fiends, for replacing variable resistances and demonic traps and hazards - all very useful from the looks of it. There is also the (by now) classic campaign-arc, this one ending with a huge bang, bigger than all other campaign arcs I can recall reading.
The Abyss chapter is about the different layers. We read about the Plain of Thousands Portals (13 pages), Azzagrat (6 pages), The Iron Wastes (4 pages), The Abysm (4 pages), The Barrens (4 pages) and 9 of the deeper layers, each getting about 1/3 of a page. I must admit, I am deply smitten with The Barrens. WoW reference aside, this is just the coolest thing since sliced bread. If you haven’t read bout it at wizards.com, go read the excerpt. The chapter finishes by taking a look at demonic gates, portals and temples, as well as giving us 2 demonic delves, one of them involving Shemeska, everyone’s favorite coniving Raavasta.
The last chapter, Demons, gives us a lot of new demons. 45 unique demons, with some of them coming in multiple variations, for a total close to 60 new demons. 5 of these are demon lords (Kostchtchie, Oublivae, Pazuzu, Phraxas and Zuggtmoy). I took a look at the solo’s and they are very different, with very different ways of dealing damage. I like it. As to whether they will be able to match high-level characters, I must admit that I am no longer sure. Too much has changed since we last played epic.
I know I use cool and awesome way too much - but honestly, the Demonomicon is just that. Awesome. I have no qualms rating it as the best supplement book of 4e, a spot that Underdark held previously (in my mind, of course).
Cheers
The Demonomicon is divided into 3 chapters: Demon Lore (32 pages), The Abyss (58 pages) , Demons (58).
Demon Lore is what we would call a fluffy chapter. It starts by describing the birth of the Abyss, linking the shard of evil, the obyriths, Tharizdun going mad, the creation of demons and demonlords to the Dawn War, Miska the Wolfspider, The Queen of Chaos, the Rod of Seven Parts, the fall of Asmodeus and the Blood War. Very cool read, with plenty of nods to the former edition stuff.
Fluff-wise, we read a bit more about how the Abyss is part of what makes the demons mad as hatters, about Truenames and what the remaining 12 obyriths are up to. Crunch-wise, we get an awesome demon-possession mechanics, death-throes powers, summon demon ritual, monster themes for 7 different demon lords and demon summoners and their bound fiends, for replacing variable resistances and demonic traps and hazards - all very useful from the looks of it. There is also the (by now) classic campaign-arc, this one ending with a huge bang, bigger than all other campaign arcs I can recall reading.
The Abyss chapter is about the different layers. We read about the Plain of Thousands Portals (13 pages), Azzagrat (6 pages), The Iron Wastes (4 pages), The Abysm (4 pages), The Barrens (4 pages) and 9 of the deeper layers, each getting about 1/3 of a page. I must admit, I am deply smitten with The Barrens. WoW reference aside, this is just the coolest thing since sliced bread. If you haven’t read bout it at wizards.com, go read the excerpt. The chapter finishes by taking a look at demonic gates, portals and temples, as well as giving us 2 demonic delves, one of them involving Shemeska, everyone’s favorite coniving Raavasta.
The last chapter, Demons, gives us a lot of new demons. 45 unique demons, with some of them coming in multiple variations, for a total close to 60 new demons. 5 of these are demon lords (Kostchtchie, Oublivae, Pazuzu, Phraxas and Zuggtmoy). I took a look at the solo’s and they are very different, with very different ways of dealing damage. I like it. As to whether they will be able to match high-level characters, I must admit that I am no longer sure. Too much has changed since we last played epic.
I know I use cool and awesome way too much - but honestly, the Demonomicon is just that. Awesome. I have no qualms rating it as the best supplement book of 4e, a spot that Underdark held previously (in my mind, of course).
Cheers