What could a publisher sell you RIGHT NOW/

Iron Kingdoms RPG using BRP or the d6 system. Or any system actually ... :D

Warhammer Fantasy Roleplay Retro Clone. Retain the flavour, strip the IP and take the best from v1 and v2 and create an open framework. And publish it as a book.

Altdorf for Warhammer Fantasy Roleplay - a fat tome or even better, a fat box, detailing the imperial capital in the Old World. With a detailed map.

/M
 

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A fantasy monster RPG designed for 3.5 or Pathfinder or possibly even 4E that takes a dozen or critters out of the Monster Manual/Bestiary and makes them fully playable alongside standard characters.

And not just things like kobolds, goblins, and orcs, but medusas, beholders, dragons, demons, angels, vampires, ghouls, etc.

Oh yes!
 

Sight unseen? Hmm.

A 'Savage Tide AP Hardcover' for 4e would certainly qualify.

Also, any book about Ars Magica Tribunals that have not yet been covered in any edition (actually one of these has already been announced: 'The Sundered Eagle' for the Theben tribunal - Yay!). I'm already buying pretty much every supplement for Ars Magica, anyway, though.

A completely new, original campaign setting for 4e, as well as any number of PHBx, MMx, and DMGx would also be must-buys.

I've also been waiting for ages for 'Dungeon' Tiles suitable for marshes, mountains, and icy terrain.
 


Elements of Magic for 4e!!!!



4e version of the Wilderness Survival Guide and Dungeon Survival Guide, with emphasis on building wilderness/dungeon adventures and encounters. Replete with encounter maps for various terrains, unique terrain features, and sample 'normal' encounters.

4e version of a city builder, with emphasis on building city based adventures and encounters, replete with guilds, lords, gypsies, town watch, and 'that which sleeps below' :)

{see a trend here?}

DDI house rule tool that allows for inputting 3d party rules, powers, and classes into the character builder. It sucks that I am running the War of the Burning Sky with all its cool special features and paragon paths.. but those can't be used in DDI. Heck, even a beta hack/kludge that I have to code XML in notepad to get it to import would be fine by me!

DDI style encounter builder where you can select the level, role, type, etc.. and have a drop-down of creatures in your monster builder archive, then print as an encounter.

DDI Rules glossary for the Droid and PC... one that has the details like what a familiar is, what a condition does, what a skill check can be used for, etc..

{yup, another trend!}

Chrome Beret's style adventure module for either CP2020, WEG Star Wars, or 4e. {well, honestly I would need to see reviews and read over at the FLGS before buying, unless P-Kitty, Raven Crowking or Ranger Wickett said it was good.}


:angel:
 
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:shrug: I just bought five Paizo books yesterday. Sight unseen, except for the cover.

I only buy stuff sight unseen if it's 1) a topic I'm already pretty interested in, and 2) a company with a good reputation (with me personally) for producing stuff that I like. Oh, and 3) not married to a system that I'm not playing or not likely to ever play.
 

A monthly D&D print magazine that focuses on game content and fluff, along with a sister magazine that focuses on adventures and campaigns.

An Age of Worms compilation for the edition it was printed in.

Cheap, short one-session print adventures for OD&D/Clones that don't use modern publishing technology to look like mimeographs.
 

Um...

Some good, short scenarios for Deadlands, designed to be integrated into an ongoing campaign?
 

I'd buy a simple SciFi game, which manages to get the world paradigms across in a digestible way. And they have to work for my groups of physicists without them turning away in disgust or rolling on the floor laughing. Has to work for one-shots or short campaigns.

I haven't seen such a beast, yet.
That'd be (the 2010 ENnie nominee for best rules) diaspora. It's hard sci-fi and abstract enough that I don't see how physics will become an issue.

It's a thing of beauty. Really.
 
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At this point, given time constraints, and how hard it is to get a Gaming Group together, there's only one thing they could sell me...

...a Group in a Box.

It's easy to do, just follow the steps:

1. Get hold of a Box
2. Put your friends in that Box
3. You open the Box

And that's the way you do it.

Other that that, I have about five products I'm looking forward to now, from Red Sands Savage Worlds, to the Essentials Rules Compendium, to seeing how the Battleboards I just bought work out, and if they do, I'm buying more before they run out again!
 

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