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What are Your Favorite Out of Print RPGs?

jaerdaph

#UkraineStrong
This thread is dedicated to the games you loved to play back in the day, and might not mind digging out and playing again. If you're lucky, you're still playing them!

If you have any favorite out of print (OOP) RPGs, list them here!

Here are mine:

1. Masque of the Red Death Campaign Setting from TSR - Victorian Horror using 2e AD&D and Ravenloft rules. Would still play any time, any where.
2. LUG Trek - Last Unicorn Games' Star Trek RPG that used the Icon System. Loved it from Day One, and played the hell out of this. Would still play it if asked but my preference now leans towards Decipher's Star Trek RPG.
3. Decipher Trek - Decipher's Star Trek RPG that used the Coda System. Next Star Trek game I run, I would probably use these rules instead of LUG Trek because they appeal to my d20 sensibilities.
4. Chill 2e - Mayfair Games. Would LOVE to play this again for old time's sake.
5. Vampire: The Masquerade 1e - I thought this game was cool when it first came out, but lost interest by the time 2e came out. Not sure I'd play it again.
 
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Warhammer Fantasy Roleplay v1
Classic Traveller
Rules Cyclopedia D&D

Any of these I would drop everything to play or run again. I'd put Call of Cthulhu there as well but the 6th ed book I recently picked up is so similar to the 4th ed one I started playing with that I don't consider it OOP. :)
 

DC Heroes Third Edition (also Blood of Heroes: Special Edition)
Silver Age Sentinels (Tri-Stat)
Talislanta (2e and 4e)
Warhammer Fantasy Roleplay (1e and 2e)
 





1e AD&D (there is something magical about Gygax's writing that no subsequent edition has ever duplicated)

WEG Star Wars (2nd edition Revised and Expanded. The best iteration of the WEG rules)

Star Wars Saga Edition (the 3rd and best d20 incarnation WotC did and on par with WEG SW, IMO)

Hong Kong Action Theater! (the original 1st edition by GMS. Ridiculous and over the top. Not so good for campaigns, but amazing for the occasional alcohol-fueled one shot. Helps if you have seen most of the Hong Kong action flicks referenced, which I have.)

Marvel SAGA (the card based RPG by TSR. Very cool and innovative game mechanics.)

Top Secret/S.I. (Espionage RPG by TSR. Was essentially playing Rainbow Six with this game long before the FPS even existed as a gaming genre.)

Street Fighter Storytelling Game (My favorite White Wolf RPG. Long out of print and the books sell for a fortune on ebay, maybe I'll part with mine someday when the price gets higher :). Mechanically felt like a precursor to Exalted but set in the modern day and without the typical WW emo and angst. )

Mekton Z by R Talsorian Games (Never played but have most of the books. Love the anime feel. Would be a perfect game for Transformers, Robotech/Macross, or Gundam.)
 
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Ones I would still play:

Omega World d20. This game was a great, concise treatment of Gamma World for 3.0 and really helped me see the promise of the d20 system as a felxible system to run games in other genres. I would run it again in a snap. I have to give an honorable mention to Alternity Gamma World here, too; I ran an Omega World game with its stories.

D&D Miniatures. I'm running this now as an RPG with the Miniatures Handbook, so I count it as an answer to the OP. Great fun and low prep. In other words: tastes great, less filling. I hope to do a similar game with Star Wars Minis.

3.0. I'm not done with it, yet. My old Greyhawk game still has a big module to get through, although we may never get back around to it. I am really inspired to run a Sons of Conan game with 3.0 lately, too.

Ones I keep for nostalgia:

Villains & Vigilantes remains on my shelf after all these years. Just a great 80s superhero RPG. I would still use the random powers tables in other games (especially d20).

1e & 2e. All I have left is the PHBs, but I still got 'em.

Judge Dredd d20. In some part of my mind I must think that I will finish those other 2 modules, but it is unlikely to ever happen. The first 2 were so strong in play (for me) that it felt really fun. Plus, I loved the way the game used the 3.0 d20 rules for a compeltely different genre (see above).
 


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