Raven Crowking
First Post
Secondly... there is nothing in the rules indicating Save or Die enemies are outlawed on wandering encounter tables.
Personally, I don't think that they should be.
But I would suggest that wandering monsters make sense for the area that they are encountered on, and leave a "footprint" that gives some idea what might be wandering around there. This is true whether the wanderer has a SoD effect or not.
If I am hiking in bear country, I am usually aware that there is a chance of meeting a bear.
Finally - again, Bodak's aren't the only Save or Die enemy out there. The category includes various other creatures, including potentially something as simple as poisonous snakes, along with all sorts of spellcasters.
I would suggest, in 3e, the party should always carry antitoxin. (Or did they call it antivenom?) It's a great deal for its price, and in a D&D world it is an elementary precaution. Likewise, any party should have at least two characters who have maxed out the Heal skill. After all, if you believe that "There are many situations where PCs might end up against these opponents without having advance warning or notification.", then that belief itself is a sort of warning, isn't it?
But there isn't anything in the rules to indicate this. You know what we have instead? A CR system
(Shudder)
Anyone who says that the CR system is an improvement over the 1e Monster Level system simply isn't paying attention!

AFAICT, there has never been a system for choosing monsters that doesn't ultimately rely upon the common sense of the GM, and fall down if said common sense is lacking.
We've even got creatures that outright contradict this - what if an Assassin is hunting a PC? By their very nature, they are likely to both strike from surprise, and begin with a death attack - and yeah, this is the sort of 'gotcha' experience that people don't want from a good DM.
Assassins randomly targeting people walking on the street is poor DMing. Usually, if there is an assassin after the PCs, there is a reason for it. And usually the PCs are aware of the reason.
I don't believe that this is poor DMing, although the outcome might be unfortunate for the PCs. I would certainly not complain about it as a player.
As a note: I've mentioned before that my personal preference would be for there to be a section of optional house rules on using Save or Die effects that includes just this sort of advice and guidance.
I would be happy with such a section.
I am focused on Save or Die as it is presented in the rules - something scattered across all sorts of enemies and spells, as just another power creatures get.
If you therefore conclude that the problem is lack of advice, rather than the mechanic lacking advice, we agree!

I am curious where you get "the purpose of the SoD effects, as presented in the rules themselves.....is to kill the PCs" from, though. Can you quote that?
On the one hand, we have people saying that Save or Die is good because of the tension and challenge it adds to the game. At the same time, I'm hearing that if a DM uses Save or Die without warning the PCs in advance, or bending the rules to mitigate its effects, he is a bad DM. I don't think you can have it both ways.
Tension and challenge rely upon context, which in turn rely upon the players being able to make decisions. All tension and challenge rely upon (1) the unknown, and (2) determining how to deal with the known.
The unknown presents a challenge in terms of making it known, and a resultant tension because, until tested, the players cannot be certain how well they have met that challenge.
The known presents a challenge in terms of coming up with a plan to deal with it, and a resultant tension because, until tested, the players cannot be certain how well they have met that challenge.
In a game where a SoD (or HoD) effect can occur, the challenge of the unknown includes, perforce, the chance that one has failed to uncover something unknown and REALLY BAD. Conversely, a game in which the PCs will always have multiple decision points once a threat becomes known, and/or is expected to be able to deal successfully with any encountered threat, there is no real tension of the unknown.
RC