Well, yesterday my group finished P3: Assault on Nightwyrm Fortress! We've now finished all the Heroic and Paragon adventures in the Wizards AP... next stop, E1: Death's Reach!
Unfortunately, E1 will start at the beginning of next year, as one of my key players is going to be away in Canada for the next few months, and it really wouldn't be a good idea playing it without him.
Shawn Merwin gave me a bunch of good ideas for expanding P3, but - alas - I wasn't able to use them due to the time pressure caused by Nathaniel going away. We only just made it as it was, but the final session, with four combats and a small amount of roleplaying and exploration, was enjoyed by all of us. The final encounter, with Nate's warlock locking down the Shadow Dragon (no standard actions for you!) was less lethal than it could have been... but I managed to make it entertaining enough so that Nate and Adam complimented me on how fun it was afterwards. (And I was worrying about how dull the last combat was!)
The adventure took place over 9 somewhat fortnightly sessions (a session is in the range of 3-5 hours). We began in the middle of April, so it's been a good portion of this year.
As with H3, the final adventure in the tier was the weakest. It had a great concept (unlike H3), and some excellent encounters throughout, but it needed Wizards to allow their designers to go beyond just battle after battle to become something worthy of what it could be.
I'm not unhappy to have run it, though. I'm looking forward for the Epic tier come 2011!
Cheers!
Unfortunately, E1 will start at the beginning of next year, as one of my key players is going to be away in Canada for the next few months, and it really wouldn't be a good idea playing it without him.
Shawn Merwin gave me a bunch of good ideas for expanding P3, but - alas - I wasn't able to use them due to the time pressure caused by Nathaniel going away. We only just made it as it was, but the final session, with four combats and a small amount of roleplaying and exploration, was enjoyed by all of us. The final encounter, with Nate's warlock locking down the Shadow Dragon (no standard actions for you!) was less lethal than it could have been... but I managed to make it entertaining enough so that Nate and Adam complimented me on how fun it was afterwards. (And I was worrying about how dull the last combat was!)
The adventure took place over 9 somewhat fortnightly sessions (a session is in the range of 3-5 hours). We began in the middle of April, so it's been a good portion of this year.

As with H3, the final adventure in the tier was the weakest. It had a great concept (unlike H3), and some excellent encounters throughout, but it needed Wizards to allow their designers to go beyond just battle after battle to become something worthy of what it could be.
I'm not unhappy to have run it, though. I'm looking forward for the Epic tier come 2011!
Cheers!