Any word on when this gets added to the CB?
Any word on when this gets added to the CB?
Marshall, you're forgetting that brutal 1 (in the case of a kukri) doesn't make you treat 1s and 2s (which would bump the damage just a bit). By allowing a reroll of all 1s, it gives you a greater chance of rolling max. damage. And high crit (in the case of a katar) shines when you have to roll up to nine d20s (there are many ways of getting an increased threat range, for that matter).
Plus, Force Daggers is close (no opportunity attacks like ranged or area), friendly (targets enemies only) and is a blast *weapon* attack.
That means that everything you can pile on to increase weapon attacks is valid: Two-Weapon Fighting (and its tree), Weapon Focus/Expertise, powers and items that let you target Reflex instead of AC, etc.
Add to that Ensorcelled Blade, which can be used as a melee basic attack (and as such, as an opportunity attack, which can be greatly enhanced by the above feats and effects).
And Lightning Cuts, which is a minor action weapon attack that targets Reflex!
That's a very insightful analysis, rangda.
The article does offer something for existing sorcerers in the feats that build on Sorcerous Blade Channeling. Admittedly, it's a minor part of the article, but that would be true if it was an article aimed just at, say, storm sorcerers.
What's the problem with giving the Barbarian some ranged powers? The warlord got some (first heavy thrown, then archer). You have to push the envelope a bit.Except SBC IS the Sorcerers option for melee attacks, creating powers to support SBC is the tail chasing the dog.
You'd get the same response for an article that tried to give the Barbarian ranged powers. The ideas are OK, but the SOR is the wrong class. Like I said before, this is a class acts Swordmage thats mislabled.
The ideas are OK, but the SOR is the wrong class. Like I said before, this is a class acts Swordmage thats mislabled.
What's the problem with giving the Barbarian some ranged powers? The warlord got some (first heavy thrown, then archer). You have to push the envelope a bit.
Honestly the biggest problem with the sorcerer is the lack of differentiation between the attack powers. When your static bonus is +35 (or higher) the difference between 1d4+35 & 2d8+35 & 3d8+35 (to compare a green to a red to a black) just isn't all that much. I would LOVE to see a dragon article with encounter/daily powers that use some different mechanics and open up some interesting options, as honestly the damage dice for a paragon+ sorcerer don't mean all that much.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.