I'm A Banana
Potassium-Rich
Hehe. Thanks. But the basics are pretty easy.
Step 1: Think of three things you want to happen (a beginning, a middle, and an end). For D&D, tiers help with this (for FFZ, Rank does).
Step 2: Think of a reason those three things could be connected (a throughline). Just link 'em together!
Step 3: Focus on the first thing, dividing it up into "X" sub-parts. Figure out how the party will get through all the sub-parts. Maybe use narrative tricks A, B, and C. One narrative trick: The first sub-part should hook the players and give them a motive and introduce whatever might happen at the end.
Step 4: Repeat for the second thing. One narrative trick: The final sub-part happens because the party screws up somehow in a way that favors what they'll fight at the end. It's trouble for them!
Step 5: Repeat for the third thing. One narrative trick: the sub-parts make the final thing beat-able, if they are beaten, and the party is under threat the entire time!
Not all that big and scary.
Step 1: Think of three things you want to happen (a beginning, a middle, and an end). For D&D, tiers help with this (for FFZ, Rank does).
Step 2: Think of a reason those three things could be connected (a throughline). Just link 'em together!
Step 3: Focus on the first thing, dividing it up into "X" sub-parts. Figure out how the party will get through all the sub-parts. Maybe use narrative tricks A, B, and C. One narrative trick: The first sub-part should hook the players and give them a motive and introduce whatever might happen at the end.
Step 4: Repeat for the second thing. One narrative trick: The final sub-part happens because the party screws up somehow in a way that favors what they'll fight at the end. It's trouble for them!
Step 5: Repeat for the third thing. One narrative trick: the sub-parts make the final thing beat-able, if they are beaten, and the party is under threat the entire time!
Not all that big and scary.
