keterys
First Post
Stinking Cloud is probably more complex than I'd expect Essentials to do. But, if you assume a +7 damage bonus (+2 Enh, +5 stat), SC on say 3 targets does 12.5 * 3 * .5 (half hit), 12.5 * 3 (autohit at start of their turn), plus say three more auto-hits during the combat 12.5 * 3 = (12.5 * 7.5) = 93.75
Fireball hitting 5 enemies instead from its extra burst at 21 avg damage would be 21 * 5 * .75 (half hit = .5, half on miss = .25) = 78.8 damage, but twice as fast without requiring a bunch of minor and move actions to make it work.
At which point you start debating if blocks LOS on Stinking Cloud is helpful or harmful for your party (some parties hate it, some love it).
That and the fact that stinking cloud gets twice the benefit from any bonus to damage rolls that fireball does
Fireball hitting 5 enemies instead from its extra burst at 21 avg damage would be 21 * 5 * .75 (half hit = .5, half on miss = .25) = 78.8 damage, but twice as fast without requiring a bunch of minor and move actions to make it work.
At which point you start debating if blocks LOS on Stinking Cloud is helpful or harmful for your party (some parties hate it, some love it).
That and the fact that stinking cloud gets twice the benefit from any bonus to damage rolls that fireball does
