Converting Al-Qadim creatures

Status
Not open for further replies.
It's already got shatter, but silence sounds good (pun intended). :lol:

Updated.

For the rest, how about...

5th—break enchantment, dispel evil, false vision*, true seeing, wall of stone;
6th—antimagic field*, banishment, heroes' feast;
7th—control weather, screen*;

That's funny, I was going to go for exactly the opposite domain spells - spell resistance, mislead and repulsion.

I like them all except for control weather. I would prefer something else, such as summon monster VII or symbol of stunning.

Suggested daily uses of dream travel, psionic teleport, and teleport trigger PLAs?

1/day for dream travel and teleport trigger, 3/day for psionic teleport?
 

log in or register to remove this ad

That's funny, I was going to go for exactly the opposite domain spells - spell resistance, mislead and repulsion.

I like them all except for control weather. I would prefer something else, such as summon monster VII or symbol of stunning.

Great minds think...differently? :confused:

I liked control weather for calling sandstorms...but I'm fine with summon monster VII.

1/day for dream travel and teleport trigger, 3/day for psionic teleport?

That sounds about right.

Updated.
 

We could go with the anti-undead theme and give it Extra Turning and Divine Vengeance as the last feats. As an alternative Sacred Spell seems appropriate, but we'd need to tweak the spell list. I don't know what I'd suggest as the last feat in that case, either.
 

Great minds think...differently? :confused:

I liked control weather for calling sandstorms...but I'm fine with summon monster VII.

I suspected that's what you wanted it for, but how many times would a randomly encountered greater opinicus need to whip up a sandstorm?

A celestial elephant, on the other hand, is always useful. :p

That sounds about right.

Updated.

Not much left to do. Update the skills, feats, CR and Advancement.

I'd take the Opinicus's skills and add Diplomacy, Knowledge (nature), Knowledge (religion), Hide, Move Silently and Sense Motive, with one "max skill" split between the knowledges.

Skill Ranks: Bluff 16, Concentration 16, Diplomacy 16, Hide 16, Intimidate 16, Jump 16, Knowledge (nature) 8, Knowledge (religion) 8, Listen 16, Move Silently 16, Sense Motive 16, Sleight of Hand 16, Spot 16
 


We could go with the anti-undead theme and give it Extra Turning and Divine Vengeance as the last feats. As an alternative Sacred Spell seems appropriate, but we'd need to tweak the spell list. I don't know what I'd suggest as the last feat in that case, either.

I like the Extra Turning and Divine Vengeance. Opinicus are supposedly feared by evil creatures like undead, so we might as well give them a good reason.:o
 

Updated.

Challenge Rating: x

Advancement: x

Non-Psionic Greater Opinicus needs counterparts for dream travel and teleport trigger PLAs.
 

I guess I'd go with CR 13 from the casting, though it could be as high as CR 14.

14-21 HD (Large), 22-39 HD (Huge)? Should the Large range for the regular opinicus start at 13HD to match the greater one? Were we planning on that?
 

14-21 HD (Large), 22-39 HD (Huge)? Should the Large range for the regular opinicus start at 13HD to match the greater one? Were we planning on that?

That's a good question! I don't believe we were planning ahead for that.
 

I suspect it makes more sense to adjust the Advancement entry for the standard Opinicus than it does to bump up the Greater Opinicus.

However, why not just bump up the Greater Opinicus? Bigger is better. ;)
 

Status
Not open for further replies.
Remove ads

Top