Shade
Monster Junkie
That looks like a good start. I'd also like to add one or two of the abilities of the dire vulture to it, since they seem a good fit:
Resistant to Disease (Ex): A dire vulture has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot.
Considering where they hang out, this seems a good fit, too:
Stench (Ex): Scraps of rotting flesh cling to a dire vulture's feathers, and the fetid wind of its wings can fell even the hardiest opponent. A creature within 20 feet of a dire vulture must succeed on a DC 20 Fortitude save or be sickened for 1d6 rounds. A creature that successfully saves can't be affected by that dire vulture's stench ability for 24 hours. The save DC is Constitution-based.
Rather than "scraps of rotting flesh", it could be "bits of offal, carrion, and refuse".
Resistant to Disease (Ex): A dire vulture has a cast-iron stomach. It has a +2 bonus on Fortitude saves to resist normal diseases, but not supernatural or magical diseases such as mummy rot.
Considering where they hang out, this seems a good fit, too:
Stench (Ex): Scraps of rotting flesh cling to a dire vulture's feathers, and the fetid wind of its wings can fell even the hardiest opponent. A creature within 20 feet of a dire vulture must succeed on a DC 20 Fortitude save or be sickened for 1d6 rounds. A creature that successfully saves can't be affected by that dire vulture's stench ability for 24 hours. The save DC is Constitution-based.
Rather than "scraps of rotting flesh", it could be "bits of offal, carrion, and refuse".