Longtooth Studios
First Post
In my pursuit of a BA in graphic design, I am naturally taking a class in economics. Since I plan on continuing my involvement in the gaming industry and plying my trade here, I thought it fitting to get the opinions of the gaming comunity. Hopefully some of the market leaders will throw in on the discussion.
By the time this starts pulling in some discussion, my assignment will have been turned in for the following question, but a better understanding of the market will help me at the end of the course to write my final.
I also plan on posting further topics in this same thread so if you are knowledgeable in the gaming industry economics, now is your chance to shine!
The Tabletop Role Playing Game industry displays a few key tendencies that mark it as a Differentiated oligopoly.
It is dominated by a handful of sellers offering substitutable goods.
Industry leaders compete with existing rivals and try to block new entry by offering a variety of products.
There is some product differentiation, but overall each is offering a very similar experience.
While gamers who want to get their feet wet in e-publishing content may do so with few barriers, the cost to really compete against the industry leaders remains pretty high.
The Open Gaming License created an environment that is similar to a Monopolistic Competition such as many competing sellers with few differences in the product. The cost to compete in the printed market is still high and the market leaders get the lion’s share of the power to set their prices.
By the time this starts pulling in some discussion, my assignment will have been turned in for the following question, but a better understanding of the market will help me at the end of the course to write my final.
I also plan on posting further topics in this same thread so if you are knowledgeable in the gaming industry economics, now is your chance to shine!
- [FONT="]What market structure best characterizes your chosen industry? (Provide details regarding general number of sellers/buyers, product differentiation, barriers to entry, availability of information, and advertising.
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The Tabletop Role Playing Game industry displays a few key tendencies that mark it as a Differentiated oligopoly.
It is dominated by a handful of sellers offering substitutable goods.
Industry leaders compete with existing rivals and try to block new entry by offering a variety of products.
There is some product differentiation, but overall each is offering a very similar experience.
While gamers who want to get their feet wet in e-publishing content may do so with few barriers, the cost to really compete against the industry leaders remains pretty high.
The Open Gaming License created an environment that is similar to a Monopolistic Competition such as many competing sellers with few differences in the product. The cost to compete in the printed market is still high and the market leaders get the lion’s share of the power to set their prices.