Tyler Do'Urden
Soap Maker
Hey, I've been thinking of starting a homebrew space-opera campaign, inspired by a mix of many influences, but primarily:
-the old Starflight computer games
-"A Fire Upon the Deep" by Vernor Vinge
-The Golden Age Trilogy by John C. Wright
-"Ventus" by Karl Schroeder
-the Race for the Galaxy card game
In other words, I see a game including the following:
-exploring the ruins of a fallen galactic empire in the distant future, after a dark age in which humanity's origins were forgotten (the PCs are from a planet in which civilization has just been rebuilt thousands of years in the future)
-probably no aliens (in fact, ancient extinct alien races are part of the plotline, but no "contemporary aliens")- but many transhuman/uplift races, divergent into numerous forms after a hundred thousand years of genetic engineering and divergent evolution
-probably no FTL- physical immortality and suspension technologies make the time gaps less relevant, however
-emerging psychic powers as the true nature of the cosmos is revealed and trans-human intelligence reaches the point at which reality can be manipulated
So, given these elements, what RPG system would be the best? What I don't want:
-GURPS- never been a fan of the system
-d20 Modern/Future; again, the system didn't do much for me
Possibilities:
-modifying the d20 Star Wars system. However, I thought the way this system handed science and technology was very, very weak at best, and too Jedi-centric.
-modifying the d20 Fading Suns system. But I'd have to strip out a lot of stuff that doesn't fit the system (when I say the galaxy has gone through a "dark age", I don't mean anything resembling Europe's "dark ages". I love Fading Suns, but this isn't what I have in mind.)
-Alternity. I liked the system, and I could drag it out again... but most of my players aren't very familiar with it.
-Traveller d20. Never really looked at it, but it might be a good fit for what I've got in mind.
Any other ideas?
-the old Starflight computer games
-"A Fire Upon the Deep" by Vernor Vinge
-The Golden Age Trilogy by John C. Wright
-"Ventus" by Karl Schroeder
-the Race for the Galaxy card game
In other words, I see a game including the following:
-exploring the ruins of a fallen galactic empire in the distant future, after a dark age in which humanity's origins were forgotten (the PCs are from a planet in which civilization has just been rebuilt thousands of years in the future)
-probably no aliens (in fact, ancient extinct alien races are part of the plotline, but no "contemporary aliens")- but many transhuman/uplift races, divergent into numerous forms after a hundred thousand years of genetic engineering and divergent evolution
-probably no FTL- physical immortality and suspension technologies make the time gaps less relevant, however
-emerging psychic powers as the true nature of the cosmos is revealed and trans-human intelligence reaches the point at which reality can be manipulated
So, given these elements, what RPG system would be the best? What I don't want:
-GURPS- never been a fan of the system
-d20 Modern/Future; again, the system didn't do much for me
Possibilities:
-modifying the d20 Star Wars system. However, I thought the way this system handed science and technology was very, very weak at best, and too Jedi-centric.
-modifying the d20 Fading Suns system. But I'd have to strip out a lot of stuff that doesn't fit the system (when I say the galaxy has gone through a "dark age", I don't mean anything resembling Europe's "dark ages". I love Fading Suns, but this isn't what I have in mind.)
-Alternity. I liked the system, and I could drag it out again... but most of my players aren't very familiar with it.
-Traveller d20. Never really looked at it, but it might be a good fit for what I've got in mind.
Any other ideas?