Okay, fixed his Dex mod and added equipment:
[sblock=Gurbisi Reb, human thug]
[sblock=Appearance]Gurbisi is what one calls 'rough around the edges.' A stocky man in simple, worn clothes, generally inclined to glare or growl at anyone who looks at him too closely or too long. He's definitely not the first person you'd pick to ask directions of if you were lost, though if you're lost in Gurbisi's neck of the woods, you're probably already in a spot of trouble.[/sblock]
[sblock=Background]Gurbisi grew up on that "wrong side of the fence" about which parents always warn their children. Though not particularly strong and a bit dim-witted, he was a sturdy child, so he could take a punch with the best of them. And though he wasn't made for book learning, he learned the lessons of the streets quickly, especially the benefit of fighting dirty: a kidney punch here, a groin jab there, a severed hamstring when things got more dangerous. So while his blows weren't as hearty as the more densely-muscled others, they hurt like no others.
The street punk grew into a hefty enforcer, breaking knuckles and cowing the meek at the behest of whomever paid his bills. But when he heard about the Dwarven halls and all he shiny that was supposed to be there, he decided it might be time to be self-employed. [/sblock]
[sblock=Notable NPCs][/sblock][/sblock]
[sblock=Gurbisi Reb, human thug]
Code:
[B]Name:[/B] Gurbisi Reb
[B]Class:[/B] Rogue (Thug archetype) (favored -> HP)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None
[B]Str:[/B] 10 +0 (0p.) [B]Level:[/B] 4 [B]XP:[/B] --
[B]Dex:[/B] 19* +4 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 35/35 (4d8+12)
[B]Con:[/B] 14 +2 (5p.) [B]CMB:[/B] +3 [B]ACP:[/B] 0
[B]Int:[/B] 8 -1 (-2p.) [b]CMD:[/b] 18 [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (0p.) [B]Speed:[/B] 30' [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (2p.) [B]Init:[/B] +5 [B]Spell Fail:[/B] -
* 4th level ability increase
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +0 +0 +2* 20
[B]Touch:[/B] 16 [B]Flatfooted:[/B] 15
* +1 Dodge, +1 Ring of Protection
[B]Base Mod Misc* Total[/B]
[B]Fort:[/B] 1 +2 +1 +4
[B]Ref:[/B] 4 +4 +1 +9
[B]Will:[/B] 1 +0 +1 +2
* Cloak of Protection +1
Weapon Attack Damage** Critical[/B]
MW Short Sword............+9*.....1d6...........19-20/x2
MW Short Sword (TWF)...+7/+7/+2*..1d6...........19/20/x2
MW Shortbow...............+8......1d6...........x3, range 60'
* Weapon Finesse
** +2d6 on sneak attack
^ Weapon Training (short sword)
~ Dirty Fighter: +1 damage on a flank
[B]Languages:[/B]
Common
[B]Abilities:[/B]
--Human--
* +2 one ability score (DEX)
* Medium size
* Normal speed (30')
* Bonus Feat
* Skilled (bonus skill point each level)
* Any language as bonus
--Rogue (Thug Archetype)--
* Simple weapon proficiency
* Proficient: hand crossbow, rapier, sap, shortbow, short sword
* Light armor proficiency
* Non-tower shield proficiency
* Sneak atttack +2d6
* Evasion
* Rogue talent x2: Finesse Rogue, Weapon Training (Short Sword)
* Frightening: +1 round shaken on successful Intimidate
4+ rounds shaken can be made frightened
* Brutal Beating: trade 1d6 sneak attack damage to make target sickened for 2 rounds (1/2 rogue level).
* Uncanny Dodge
[b]Traits:[/b]
Dirty Fighter (+1 damage on a flank)
Bully (+1 Intimidate)
[B]Feats:[/B]
Two-Weapon Fighting (1st)
Improved Two-Weapon Fighting (bonus human)
Weapon Focus: Short Sword (Rogue Talent bonus)
Dodge (3rd)
[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4
Skills Ranks Mod Class ACP Misc Total[/B]
Acrobatics.................4....+4....+3................+11
Bluff......................4....+1....+3................+8
Climb......................4....+0....+3................+7
Disable Device.............4....+4....+3................+11
Escape Artist..............4....+4....+3................+11
Intimidate.................4....+1....+3.........+1*....+9
Perception.................4....+0....+3................+7
Stealth....................4....+4....+3................+11
* Bully trait
[b]Equipment: Cost Weight[/B]
--Worn / Carried--
Mithral Chain Shirt......110pp...12.5lbs
Cloak of Resistance +1...100pp.....1
Ring of Protection +1....200pp.....--
MW Short sword x2........620gp.....4lbs
MW Shortbow..............330gp.....2
Arrows x20.................1gp.....3
Backpack...................2gp.....4
Belt pouch.................1gp...0.5
Explorer's outfit..........--.....--
--In Backpack--
Chalk x5...................5cp....--
Flint and steel............1gp....--
MW Thieves' tools........100gp.....2
Sunrod x3..................6gp.....3
[B]Total Weight:[/B]32lbs [B]Money:[/B] 80PP 38GP 9SP 5CP
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 30
[B]Height:[/B] 6'0"
[B]Weight:[/B] 225 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
[sblock=Appearance]Gurbisi is what one calls 'rough around the edges.' A stocky man in simple, worn clothes, generally inclined to glare or growl at anyone who looks at him too closely or too long. He's definitely not the first person you'd pick to ask directions of if you were lost, though if you're lost in Gurbisi's neck of the woods, you're probably already in a spot of trouble.[/sblock]
[sblock=Background]Gurbisi grew up on that "wrong side of the fence" about which parents always warn their children. Though not particularly strong and a bit dim-witted, he was a sturdy child, so he could take a punch with the best of them. And though he wasn't made for book learning, he learned the lessons of the streets quickly, especially the benefit of fighting dirty: a kidney punch here, a groin jab there, a severed hamstring when things got more dangerous. So while his blows weren't as hearty as the more densely-muscled others, they hurt like no others.
The street punk grew into a hefty enforcer, breaking knuckles and cowing the meek at the behest of whomever paid his bills. But when he heard about the Dwarven halls and all he shiny that was supposed to be there, he decided it might be time to be self-employed. [/sblock]
[sblock=Notable NPCs][/sblock][/sblock]
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